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Posts
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Posts posted by Stan`
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1 hour ago, Seleucids said:
However, the engine is not parallel-processed yet; the jobs are still all piled up on 1 CPU core instead of distributed out to all.
Js isn't threaded but the pathfinders and other systems are you can see what the threads are doing using the web page profiler 2
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What OS are you on ?
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Hey,
Thanks for the suggestion, however the handling of available payments is not handled by us but rather by SPI, which currently does not accept that way of payment as far as I know. Maybe they negotiated with them since they are patroned by them as well, or maybe they have another account.
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13 hours ago, zyli said:
What version of Ubuntu do you have?
Secondly: building from source is not that scary – you just have to write it down in steps.
Best regards.
PS.
I would avoid Flatpak.There are some issues with building from sources though, mainly the sheer size of the repo, and since the assets are not cached, it will take another 2 extra GB of space. But other than this you should be good.
Regarding the flatpak it's maintained by us, so if it's the content rather than the technology itself that's the issue, you are safe with it.
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15 hours ago, Deicide4u said:
I've noticed that there are no changes to the AI in the mod files. Does that mean this is purely meant for multiplayer?
Thanks.
The general structure of the civs make them generally playable by the IA. Unlike say, Hyrule civs, which needed their own IA.
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On 20/06/2025 at 2:34 PM, Arup said:
how about a spectator only version for android? users can join the multiplayer lobby and chat, and they can only join games as spectators
Due to the nature of the game, the Android app would have to compute the game, which means you should technically still be able to play it.
There was an android build in the past, but it's unmaintained. -
I've reached out to him. We'll see.
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Gpu skinning is broken on some GPUs. Will hopefully be fixed when A27.1 comes out
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7 minutes ago, Shafe said:
Updated graphics drivers and so far the crashing issue seems to be gone but GPU skimming issue is not. GPU skimming being disable I can live with for now.
Yeah it will be fixed in the point release. Sorry about the inconvenience
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Updated the title.
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So basically the game only works with Vulkan if you have GPU Skinning off and you're playing in Windowed mode?
The former is expected since there is a bug there, but the later I do not know.
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I think you can just get in touch with @real_tabasco_sauce and help with the community mod, or maybe @borg- is looking for help as well
Most of the work will be done on Gitea ideally
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This is an OOS change so maybe could be tested in @borg-'s balancing mod or the Com mod by @real_tabasco_sauce
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3 hours ago, Classic-Burger said:
It seems to me that this system was copied from Age of mythology.
Could be. Although if you read the story we the devs back then actually proposed a game before age of mythology
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1 hour ago, luchiz said:
I'll try switching to Vulkan once I'll come back home. If it still doesn't work then it could be a bug in the engine itself and not the rendering stack.
No no, it's a known bug with OpenGL. IIRC the patch has been backported in the flatpak. It will also be in A27.1 which hasn't yet come out.
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You need more code to be able to gather multiple resources at once, and you need more code to make it drop a random resource. Your best bet would be to create three wolves templates with different resources OR to use loot as a way to have multiple resources (but then units won't carry the resources they'll be added directly to your resources)
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Hey yeah this is a bug that will be fixed in the next patch release. Sorry for the inconvenience. In the meantime you should be able to switch to Vulkan in the game option
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10 hours ago, Emacz said:
@Stan`Remember I'm still kinda a nub when it comes GitHub. Until you just said something, it didnt occur to me. But now Ill try and see if i can find it and make sense of the formula.... but i wouldnt quite know where to even look as far as folders/branches whatever they are called
Yeah actually this alone maybe enough help, or even 1000, would take longer/be harder to farm new accounts.
I was replying to @Seleucids unless you are the same person.
Replay pallas also has a glicko rating
only for 1v1 for now
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7 hours ago, Seleucids said:
It's not impossibly hard but also not easy, because the way that the current lobby bot decides rating change is by waiting for the simultaneous resignation / victory reports from both players in the 1v1. Then it does a simple comparison and issues a rating change. In a TG, if the reports don't come in simultaneously, I'm not sure how the bot will handle it. This is not a client-side issue but a WFG lobby bot issue which I have no access to.
I am not sure what kinds of information are stored for each account by the moderators / lobby servers. If it stores creation dates / total logins etc that would be great.
You know everything is open source and currently on GitHub right?
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11 hours ago, Lopess said:
I sent it for the reasons given by @Radiotraining The bugs are some missing textures and missing tooltips warning that I can't find.
If you post them here i might be able to help you find them
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8 minutes ago, Radiotraining said:
Hopefully I will be also able to assist Lopess and improve the mod in the future
Well if you can edit text files you should be able to do most of the work
If you can run scripts you'll do it faster.
And I suppose the remaining bugs will be blender related.
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I'm curious because @Lopess has access to both.
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@Lopess why are you linking to your fork ?
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Under-utilization of my pc
in Gameplay Discussion
Posted
No threads are dispatched on other cores by your os. That's the point
Maybe but that's a very hard thing to split since there are a lot of relations to take into account and the thing you want is interaction. You need to find a way to isolate systems like the pathfinding calculations which are gathered then dispatched on multiple threads.