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Showing content with the highest reputation on 2016-07-05 in all areas

  1. Hello everybody! This is my first post here. I made a model for a new animal, more precisely, an elk. I posted the model on Sketchfab here:https://skfb.ly/Q86I If you guys think this is allright (from an architecture,texture etc. standpoint) I will make some animations and eventually get it in the game. The reason why I posted this here is because I need some help with making it an actor in the game, i couldn't find a lot of documentation on that. Thanks for taking your time, I am looking forward to all of your replies guys!
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  2. I think it look really good. Only thing that needs to be better is the texturing of the obeliks. Maybe use the texture from the Temple Edfu wonder for the obelisk.. One more thing that I think would make it blend the two styles: Hellenic and Egyptian, would be to add the Hellenic entryway from Lordgoo's sketch.
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  3. Going to look into it. Cloned the repo from 0ad Mods. EDIT 1: Hacked it to work again, now it's sending warnings. Edit 2 : And it broke healing too. EDIT 3 : With niektb's change seems to work better, but still spamming warnings.
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  4. There is not much you can do AFAIK, try lowering graphic settings, avoiding to have any CPU intensive task in the background and you should be fine. Apart from that you'll have to wait for the new renderer which last time I asked is going to take some time to be finished.
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  5. Nice antlers ! How many tris do they have ? I think you should start from scratch for the body though. Look at the deer model in the game to get an idea on how many details you can add. Also try to avoid stretching like there is on the neck. For anims you are right those are the one needed. Try to make the idle long enough so that they don't loop badly. Thanks for your time and contribution and welcome to the forums. EDIT : +1 For SketchFab
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  6. Reworked the antlers:https://skfb.ly/Q8zr Taking a break for now, by the way should I start making the animations, and if yes are idle, walking, running, (idle) eating, death animations enough? if not what other animations should i make?
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  7. Hmm, now there are holes in the antlers. Also note that the game only renders tris from one side. So it's better to make the lantlers round, as else you'll have to duplicate the tris anyway. Also, AFAIK, it's best to make sure the tris are more-or-less symmetric. It should make it easier to model and also easier to animate. I'm no artist however, so I can't give advise on how to achieve these things.
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  8. Hi sanderd17, thanks for your hasty reply! I tried taking your advice and did the following: I triangulated the model(Should I remake the antlers?), i "heavily" reduced the number of tris, and tried making it a little bit more organic (I'll have to work on that a little bit more, i kind of messed the model up). Here's the updated model:https://skfb.ly/Q8tp Thanks again for your reply, hoping to see a reply soon
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  9. Hi, thanks for wanting to work on some models. First of all, a technical notice: our engine can only handle triangles. While most 3D tools can "triangulate" models, it often doesn't make optimal use of the triangles. Certainly for more natural objects, like animals. Buildings are more square by nature, there a triangulate operation can give good enough results. So for animals, it's better to design in triangles already. Now, for the actual model, I find the body way too rough. It should be made a lot rounder and more organic. But you also should keep it low-poly. So there are a lot of triangles in the antlers that aren't needed (those won't be seen), and there are also strange triangles on the bottom of the animal. Try to keep the model as organic as possible with the least tris possible. But in any case, thanks for wanting to work on this.
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  10. ffm used to do this with houses but it was too easy to punish (destroy/capture one house and everything is for gaia). However this can be very useful in some cases, for example if you have a metal spot near your base but you cannot reach it. A barrack or a few houses on the edge of your territory and you'll reach it.
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  11. this is closet, but is from other game. (can be used to "back to work") what you think? I attached "Deault command" as place order generic for command. and Niektb's request.
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  12. Glad you like it. But just to save you from disappointment, Alpha 21 most likely won't come out this month. That date was set when we released the previous version, and was just a rough estimate then (as trac needs some date). But it looks like we'll now aim for somewhere in August (though we also have a tendency to seriously overshoot our aims). We prefer to release a working game over releasing quickly.
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