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Showing content with the highest reputation on 2016-03-20 in all areas

  1. Can you be more explicit on what does not work for you ? the yellow frame is not important to know what you will trade, only the percentages are, and they are kept, not ignored.
    1 point
  2. If the trader was trading a resource (food) and you change to 100% metal, for example, you have to wait until the next trip begins to see the chance, I believe.
    1 point
  3. The map is really fun! But I'm still balancing the resources on my map. I have some questions to fix it more easily. -Are they any formulas designed to define the "normal" and/or "minimum" amount of resources on map ? I see that in the random map scripts, resources amounts are defined, but it seems that different choices have been made depending on the script author. Is there any general purposes formulas that have been defined by developers ? It could help me to balance the map. -About the blacksmith upgrades on extracting resources: does the upgrades improve the extraction rates on
    1 point
  4. There is a ticket for this already: http://trac.wildfiregames.com/ticket/3837
    1 point
  5. A bit unrelated but I think it would do wonders for people with low RAM if there is an option where the game freed all memory once you hit the end game stats instead of leaving everything cached once you return to the lobby. I assume it is better for people with enough RAM to keep everything, but with low RAM loading a new game starts swappping and is worse the reloading from disk on clear RAM
    1 point
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