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Showing content with the highest reputation on 2014-05-13 in all areas

  1. Academic articles about Hittite Army: INSIGHTS INTO HITTITE HISTORY AND ARCHAEOLOGY.pdf Documentaries about Hittites: http://www.youtube.com/watch?v=QUOKaodz8Bg http://www.youtube.com/watch?v=hFyxR1tSeY0
    2 points
  2. Yes, of course, you can do anything you want with my recordings
    1 point
  3. Ok, I personally think like Stan that this is a micro placement issue ^^ I'll record this again tomorrow, along with Latin sentences, to see if I can improve this
    1 point
  4. Our Cherusci group has been Defunct for a while, but one or two of them have come back. A better bet on Early Germans would be to find a book on them. Osprey's Rome and Her Enemies gives some General Info.
    1 point
  5. Somebody can add this to a document , I'm very bust Y withb Egyptians
    1 point
  6. Wow. This is impressive progress. one note: Could you go into more detail please in the commit messages? It should describe as much as to what you changed. e.g. instead of better use: Then people would immediately see how much new awesomeness you added instead of only "fix". You are no longer only our 2D rocket. Awesome!!
    1 point
  7. Hello everyone: I don´t worked in this project on last months. I'm actually disconnected from it and I'm not sure I will work later. I give this notice to make known this situation and if anyone wants to continue it. I appreciate the opportunity to worked in this project. I learned very much from members who kindly guided and helped me. Thank you very much. Cheers... ---------------------------------------- Hola a todos: Por diversos motivos no he realizado nada de este proyecto en los últimos meses. En realidad actualmente estoy bastante desconectado de él, y no estoy seguro de que pueda retomarlo mas adelante. Doy este aviso para evitar mas retraso en su realización, o al menos dar a conocer su situación y por si alguien desea continuarlo. Sinceramente les agradezco la oportunidad de haber podido contribuir -al menos un poco- en este proyecto, y por todo lo que he aprendido de los miembros que amablemente me han guiado y ayudado. Gracias. Un saludo.
    1 point
  8. That's exactly my point. Being able to choose only TWO very powerfull techs in 15 instead of having 30 not-so-much-impactant techs. So doing this kind of stuff, you really will change your way of doing with the opponent, since you don't know which tech you should use for now, knowing that in this case, you won't be able to have the one you truly would like to have.
    1 point
  9. I'm waiting for the more faction specific techs. Also someone messed up the "Spolas" and "Linothorax" techs: The Spolas was an extremly thick Leather Armor while the Linothorax was quilted linen (also probably extremly thick). And 'Spolas' is singular, 'Spolates' is plural. Also the Icons for the Aspides techs are wrong: an Aspis didn't have a boss or a rim like that. Still, I'm looking forward to faction specific techs.
    1 point
  10. Reducing hard counters helps alleviate imbalances like the Roman swordsmen slaughtering Spartan hoplites right at the beginning of the game. So, here's what we'd do for units. At the beginning of a match, melee units and then ranged units would all be very similar in function. So, swordsmen and spearmen would be nearly identical in stats, and archers and skirmishers would be nearly identical in stats (the minor differences would be a small difference in range and attack and maybe small differences in cost). And as the game progresses, technology research, formation fighting, and running and charging differentiates the units more and more. So, by the end of the match, for example archers would have much greater range than skirmishers, but skirmishers would have much higher attack. Archers would be used to sit back and snipe at the enemy, but the skirmishers would be much more up close and personal, used to try and devastate the opponent's melee units from the flanks. And by mid-match, hoplite or pikeman-heavy civs will have the phalanx and syntagma formations which will make them behave and function much differently than swordsmen: more prone to flanking damage, but much tougher from the front, with longer melee range, heavier armor, and slower movement. Swordsmen would remain faster and more agile. So, swordsmen could have a higher charge attack and faster speed, while the pikemen/hoplites/spearmen are slower, tougher, and more durable. Looking at cavalry, cavalry spearmen would be good with charging and trampling attacks, while having lower default attack strength. The reverse would be true with cavalry swordsmen: higher default attack, but lower charge and trample attacks. What makes them different is how the players will use them, rather than using hard counters like 2x vs. swordsmen and 1.5x vs. skirmishers. Now, I think hard counters can still be useful, but in a much more targeted way. So, maybe spearmen retain an attack bonus vs. all cavalry, but they don't get the full bonus unless the enemy cavalry do something stupid like attacking your phalanx on its front.
    1 point
  11. ahh sorry for not giving any response Also got more problems with max - the new version's dont have "PS helper's" and "Prop Point" and looks that standard dummy's are not supported by 0ad... so no way to attach props to model's. I just used other software to export models to 0 A.D:
    1 point
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