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Showing content with the highest reputation on 2014-04-28 in all areas

  1. Rebuilt on an island after the sack by Nebuchadnezzar's army, Tyre flourished as the prime Phoenician city-state, ruling the waves, and setting up colonies as far as North Africa. Alexander's armies laid siege in 332 BCE by connecting the island to the mainland via an earthen causeway so that his army and siege towers could reach the rich treasuries within the palaces and temple complexes throughout the city.
    3 points
  2. Oppidum Avalon is a large Iron Age Brythonic fortification. Situated on a hill in the middle of a vast swamp, the Romans would surely be 'bogged' down if they dare lay siege...
    3 points
  3. I must say this map is already looking awesome. Good work.
    2 points
  4. This is coming along nicely. I like the aspect of the map where there are multiple "attack lanes" between the players. This is good map design. Good map design needs choke points, attack lanes, and sneaks, along with good placement of resources (food close to water and starting CCs, stone and wood a little ways away, metal farther away),and of course eye candy for aesthetics. As far as terrain textures go, mix in some large and medium areas of similar terrains, with areas of very patchy terrains. Especially in the "grassland" areas there can be larger areas of the same terrain, while nearer to the forests things get a lot patchier.
    2 points
  5. Hi fixed a few stuff with ptolemies corral - Made the walls thinner - Added a few details and changed a few props - Removed some hidden faces to gain on polycount. Here are the file (Dae + AO) PtolCorral.7z
    1 point
  6. Hello everyone, I have been thinking recently about such a mod manager system. If I can give you a hand, don't hesitate to tell me! I have a few ideas about how to realize in in practice, but in general I have problems concerning usability and clarity for the user, so a whole team of modders with specific needs would be perfect ^^ For the beginning I think we should implement the "manager" as a part of the public mod, like we do when we launch Atlas from the main menu. When it is functional maybe we will be able to create a meta-mod, but this is another decision because 0 A.D. is after all the main game here, and all (y)our work of modders depends on it
    1 point
  7. uhhh. there is a bug because of caching in tablesorter: Whenever we add data rows and then change the sorting/grouping (grouping via doubleclick) then we lose all the new data rows. Actually rather a frustration generator for researchers than a help!! :/ Have to fix it in the jquery ... will do.
    1 point
  8. When trying I noted that the console gave an error while he tried to load the jquery tablesorter: Failed to load resource: the server responded with a status of 403 (Forbidden) And so I couldn't test anything further as it break at creating a new civ.
    1 point
  9. I don't like the 1 or 5 minute limit. My most epic 0AD battle was a last stand against an awesome amount of enemy forces. I had only 50 women left. And a market place as well as a tavern for recruiting mercenaries. It was pure epicness, build a wall to stop the enemy. Have the women repair the decaying buildings and try to rebuild houses to be able to recruit men which can construct buildings that give territory (which women not really can in 0AD.) The last part is unique. (in early Settlers all units were doomed and had to die ... pretty unrealistic) I remember 800 000 Chinese soldiers being defeated by an army of 200 000. If one believes victory is certain, doom will follow. To have different modi would indeed be fine. Sounds like realism to me. It's just the real thing. In this case we could offer you the choice to sign off with a remi. (or you wipe out the enemy) 0AD is not about ranking and multiplayer points in the first place I always thought it was about realism & epicness [pitching high cultures against each other in their peak].
    1 point
  10. This lag could be negligible. Still we could add it to Atlas. Though this is no longer live edit to see ingame how the Descriptions read, ... I/O while ingame could also be a problem . But if it is a 1-Player test map only, then it could work without lag. *Update* now we get closer. still some crazy javascript bugs to fix though.
    1 point
  11. What I also like about the Nomad System is that this way you would find abandoned houses of foreign cultures in the middle of nowhere. Of course they would quickly decay as there is no more territors once the Nomad tent has been packed, but they would stay at least for a while. Once we have visual decay too, i.e. make the decaying buildings look more and more broken with time, then it would really be fascinating. Ineed, I almost forgot about that in this context. Good you mention it. I wonder if we should allow Nomads to settle in foreign territory. From a historically accurate view yes. Because e.g. Robin Hood also settled in a countryside that belonged to someone (some king/lord/city). We talked about mercenaries, where we settled on neutral mini factions being available as mercenaries. And also to have the chance to build buildings in neutral territory (like the roman entranched fort/camp) . These neutral buildings could be used to train mercenaries. Also there could be neutral build types which belong to the mercenaries , just like a tavern in the wild where mercenaries and adventurers gather. Should we allow creating settlements (!= military camp) in neutral territories only to a special unit type (like pioneer or scout or animal which bears a tent / pulls a wagon)? Yes, 0AD is too quick to have an up to date wiki. Let's keep up the speed and 0AD finally really takes off.
    1 point
  12. A small texturing update: TODO: - reduce the amount of pigs - change basetexture - Enhance Post Processing effects - Add additional eyecandy, especially near the lake - create dirtpatches
    1 point
  13. Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon. Strannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product.
    1 point
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