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Showing content with the highest reputation on 2014-03-24 in all areas

  1. You have to take in account that this is not a physics engine (In that was the case you were fully right Lion). This is just: When an event happens (Health below certain point, projectile impact etc.) than play animation.
    2 points
  2. The first one has been discussed. Respect the second suggestion, if you destroy units and buildings, you get a part of the cost of those.
    1 point
  3. "De Bello Gallico" and Other Commentaries by Julius Caesar http://www.gutenberg.org/ebooks/10657 The Reign of Tiberius, Out of the First Six Annals of Tacitus by Tacitus http://www.gutenberg.org/ebooks/7959 Tacitus: The Histories, Volumes I and II by Tacitus http://www.gutenberg.org/ebooks/16927 The History of the Peloponnesian War by Thucydides http://www.gutenberg.org/ebooks/7142 Anabasis by Xenophon http://www.gutenberg.org/ebooks/1170 Hellenica by Xenophon http://www.gutenberg.org/ebooks/1174 The Cavalry General by Xenophon http://www.gutenberg.org/ebooks/1172 The Polity of the Athenians and the Lacedaemonians by Xenophon http://www.gutenberg.org/ebooks/1178 The Geography of Strabo, Volumes I to 3 by Strabo http://www.gutenberg.org/ebooks/44884 http://www.gutenberg.org/ebooks/44885 http://www.gutenberg.org/ebooks/44885 The Histories of Polybius, Volumes 1 to 2 by Polybius http://www.gutenberg.org/ebooks/44125 http://www.gutenberg.org/ebooks/44126 Plutarch: Lives of the noble Grecians and Romans by Plutarch http://www.gutenberg.org/ebooks/674 The History of Rome, Books 01 to 08 by Livy http://www.gutenberg.org/ebooks/19725 The History of Rome, Books 09 to 26 by Livy http://www.gutenberg.org/ebooks/10907 Contemporary writer Abbott, Jacob http://www.gutenberg.org/ebooks/author/2136
    1 point
  4. If someone is planning to work on this, you can take a look at ps/gameSetup/GameSetup.cpp. That's the point where the VFS (virtual file system) gets initalised and where the different mod directories get added. Maybe this method should be changed to only load the public mod, make sure the public mod loads the mod-selection screen, and after that mod selection screen, load the other mod directories to the VFS. This should work together with some settings that remember your previous mod choices, and make it possible to start the game without showing the mod manager.
    1 point
  5. Nice so we could have something like the total war series and even make the wall crumbles the only way to access a fortress like sanderd said the aim was that units may not be able to destroy walls. Don ´t know what he thought about buildings. But would be nice having units only interract with other units though we ´ll have to find a way to kick the @#$% of garisonned units. Maybe by pillaging buildings which would look nice if doors broke About those scaling props does that mean we will be able to plant trees ? Like a prop scaling over time ? We ´ll need an animation for the timber man with waypoints but that could be awesome to implement because that would bring life to mini civs and allow some buildings like the blacksmith to be more living. Like in the settlers though units would be stuck in their buildings
    1 point
  6. All right. What about maintaining a drop menu, but putting a small button next to the menu to open the selection screen that has more information and options. We can even add cool things like randomizing factions within cultures or choosing custom randomization (shift-click to add to selection, then click Okay; the computer will choose a faction for you out of those chosen).
    1 point
  7. You could also provide a torrent download of the repo. You download it once over torrent, and after that you can pull the small changes...
    1 point
  8. Below are updated Photoshop visuals using the new official font and chosen button design. Note: content shown may not match latest game screens
    1 point
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