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Showing content with the highest reputation on 2026-10-07 in Posts
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9 points
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Here are some updates for the mod; this is one of the rebel factions. I am looking for a way to select various rebel groups within a single faction and am planning out this type of faction. Naturally, it needs to be very different from traditional factions, perhaps incorporating some nomadic characteristics. Recording 2026-10-07 192319.mp4 Recording 2026-10-07 192446.mp44 points
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3 points
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I agree that this is the case currently. But should it? Walls were supposed to protect people from attacks.2 points
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Yes we started working on Empires Besieged with @wowgetoffyourcellphone but we don't have much time these days so it's going slowly2 points
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Yep! "Slave Trade" is another one of their techs/team bonuses: Effect: Allied Slaves -50% train time as long as the Scythians maintain a Market.2 points
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I acknowledge that 0AD uses rather 2 D (or 2.5D) hence modelling arrows crossing a wall might be a challenge. This was probably the reason for stopping movement but allow attacking through the wall. Funny enough, this works from both sides of the wall: it is hard to keep my troops inside the wall away from the attacking the enemy and they are fighting back although they shouldn't need to (same reason: enemy is near and in reach of the weapons but cannot move much closer. Wall defense should be left to the troops manning the wall and its turrets (still working on a mod that allows running along a wall towards the actual attack. Currently, the wall segment attacked does not get replenishment or help form adjacent segments)1 point
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I always like to read the primary source. I don't trust something that doesn't have human thought.1 point
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It's quite good for finding sources and cross-referencing unrelated data. (Not directly related).1 point
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yeah mods change js components and easily modifiable things like damage values and other properties. Core engine components need to be compiled (c++ files) or depend on things that need to be compiled and therefore cannot be applied as a mod. Once added to the main game, we could, however, modify the weight values and other things @Atrik has set up in the unit templates. And that could be nice to test adjustments in the community mod.1 point
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Really interesting project! KEM is a creative approach to making programming more accessible and inclusive for learners.1 point
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Indeed! my bad if that's the case. Some new vegetation might be nice I know @nifa had some stuff, maybe they also have buildings in mind1 point
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As an influential factor in modern warfare, the kamikaze drone force has become operational; however, I do not yet have an official launch vehicle for them. Recording 2026-10-06 004224.mp41 point
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Some special technologies I'm thinking of adding for the Scythians: Advanced Metallurgy Forges -20% build time. Forge Technologies -20% research time. Unlocks "Goldsmithing." Goldsmithing A trading bonus, but researched at the Forge. Felt Textiles Production Civilians and Buildings +20% health. Gorytos Bow-and-Quiver System Cavalry Archers +20% attack rate. Steppe Saddles Cavalry +10% speed. Scythian Bow Ranged Units +10% projectile range.1 point
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I love the turn-based campaign map. 0 A.D. is an RTS game so more stressful1 point
