Hi everyone! Happy Summer! To celebrate, here's a new, super improved release.
First of all, the Darknut Legion has finally become a major faction! They're super slow, super powerful, with access to every mercenary in the game. They can't build more than the one starting civic center, but they can build smaller outposts.
Next, the Gorons now use the Plot system. This means that they're a lot less OP, but they're still a strong faction. The Gorons also have a full navy, consisting of three ships with which to wage war across the seas. Their navy centers around durable boats, though they are a bit slower than most.
Third, thanks to the dedicated work of Odysseus, the Hylians are fully, completely balanced. They went through some major rebalances, mainly of their technologies and higher tier units. Their heroes are set to three different tiers (Low level, Mid level, High level), each hero has a unit (or in Seres' case, a structure) locked behind training them, and a technology. They also have full hero levels, and (most) of their abilities. The Hylians also have a good navy, very average and durable.
Speaking of which, Unit Abilities are finally in, thanks to Stan' over on the WFG team. Only the Hylians have their full sets of hero abilites, and a few units (mainly the ReDead, Fiddler, and Wind Witch) have access to abilties of their own.
The Gerudo also have some rebalance changes, though not as many. They also have a new technology or two, a new unit (locked behind one of those techs), and a full navy! Their navy is fast, and excels at capturing other navies via piracy.
I had been hoping to give Labrynna an entire navy in time for the release, but I wanted to get a lot of these new balagnce and bug fixes out, so they only have one: a Hot Air Balloon, capable of trading between markets like a merchant, or used as a mobile flying weapons platform.
The Gohma have also gone through a large rebalance, at least structure wise. They rely a lot more on expanding their territory via buildings, and are a pretty aggressive faction. I have also gone to lengths to nerf their spawning, so they get a lot less free units (for example, spawned Mites now disappear after a few seconds).
The Stalfos have had the least changes; all that has been altered is the ReDead now has an active ability for it's scream instead of an aura, and their units are a lot less durable.
The Wizzrobes have been both nerfed and expanded upon; they even have a new Chilfos unit.
There are WAY too many other balance changes to list, so you'll have to see for yourself.
I hope to see you in the tournament.
Perzival12
https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0130