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Showing content with the highest reputation on 2025-11-14 in all areas

  1. My official and only suggestion for R29's title is "Caryatid."
    3 points
  2. Thanks! I will. Right now I'm noticing that formations got much worse in r28. They were already very buggy before, so these new bugs will really be frustrating. I'll try help on this first as it might still be time for bug fixs for r28.
    1 point
  3. It isn't witchcraft. You've done much already (creating the fork, clone, branch, and finally the PR) and I'm confident you'll figure out the rest too as we move along. Then I suggest that you create the PR.
    1 point
  4. I assume you mean that the civ is set to random by default?
    1 point
  5. I'd like to revisit the code a bit. It needs polishing in any cases but I might also make improvements. Since apparently it's too late to get anything into r28, I'll rather give it the time. I'd love to have your help and views on it! Especially since you seems to be very proefficient on performance implications, and UX in general (here is an opportunity to thank you for your work on 0ad too ). I'm still learning the review/git process so I don't understand what you have in mind here, as I also haven't went through a merged PR.
    1 point
  6. Created https://gitea.wildfiregames.com/0ad/0ad/issues/8540
    1 point
  7. Updated : Significant performance improvement (First version was bad, this one fix it but also improve wall placement performance impacts in general) Now other towers can be used as a starting or end point for wall placement instead of wall towers. This doesn't prevent you from walling easily around them : you can also snap walls and palisades to their edges! (The threshold distance makes it so easy to choose between the two you won't even be bothered).
    1 point
  8. They are now in release mode. They don't accept things until after the release, especially if they correct the candidate for release.
    0 points
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