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Showing content with the highest reputation on 2025-10-08 in all areas

  1. It would make the random sea maps more interesting for me if, like in Delenda est, they created arsenals or additional coastal fortifications with space for ships to repair, but smaller than a fortress, a kind of naval port. I would make it a one-time option so that the coast cannot be blocked. I would also like to have the option to elevate an administrative center to a capital. Just from a purely conceptual perspective, a war should also have advantages, like gaining a new unit or achievement when you defeat someone. What do you think? Does that make everything more interesting...or too complicated?
    3 points
  2. Even just a Shipyard for each civ would be nice and make things a little more dynamic for the naval aspect. That way you're not overloading the Dock with stuff. The Carthaginian Shipyard would remain unique, being larger and stronger than the others.
    2 points
  3. In DE, they give all of your capturable buildings more capture points. They also heal nearby units and you can train Elite Healers there of their specific culture. From the Greek ones you can train the healer hero Hippocrates (only once) and research Oracle of Delphi. I'd like to come up with healer heroes and 1 special tech for each cultural shrine. In base game, they just heal nearby troops and you can train healers from them. They're basically capturable temples in that case, but with no techs. It would be nice to be able to include these and other things, like Cultural Artifacts and Mercenary Camps, in random maps, toggle-able by the game host like how Catafalques can be turned off and on. In DE, Cultural Artifacts give you a trickle of glory resource. In base game, perhaps a buff to capturing. In DE, Mercenary Camps give you the ability to train 30 mercenaries, which cost 0 population, specific to the culture of the camp. There's also a camp which trains mercenaries specific to the civ you are playing. Each player has one of those civ-specific camps nearby, while the cultural camps, based on where the map represents, are scattered across the map.
    2 points
  4. Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
    2 points
  5. The Romans would have everything and that would be unfair to the others civs. There should be different versions of Rome.
    2 points
  6. Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong?
    1 point
  7. Definitely agree about the speed reduction, current cavalry is way to fast on screen, you barely get any time to react to their coming and going
    1 point
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