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Showing content with the highest reputation on 08/09/25 in all areas

  1. Greetings my fellow gamers! I've decided to embark on a completely different kind of game development and I'd like to use this thread to share my progress, get feedback, take criticism, and share ideas! I'm going to develop a tabletop game based on the Greek gods, heroes, and monsters! This is going to be a huge project that will put to the test all of my creative abilities, whether it's designing characters, creating playing cards, creating map layouts (which can then be printed into large sheets for tabletop use), deciding gameplay rules, writing character bios, laying out a rule book (and have it printed) you name it. Over time, if anyone wants to contribute, then that will be very welcomed (and contributors added to the final credits). For now, I'm just putting a lot of pieces together and deciding how I want to tackle it. First things first: I've already acquired 20+ character pieces (!) and they will be arriving to my house piecemeal over the coming days. They range in height from 8.26 cm (3.25") to 9.65 cm (3.80") and will be played on a table approximately 1.33 m (4') x 1.83 m (6'). (Above: Some of the 'God' class of characters) There are God characters and there are Men and Monsters as well. For the sake of gameplay and character variety, demi-gods such as Hercules will be considered part of the Men category and figures such as Pan will be considered Monster class. (Above: Some 'Monster' class characters) (Above: Some 'Men' class characters) Some of the Gods, such as Athena, Dionysus, Atlas, and Asclepius, could have features that make them 'Friends to Man' for cool team combos: (Above: 'Friends to Man' characters) And one could imagine Gods such as Poseidon, who sired several monstrous offspring in myth, to be 'Friends to Monsters' for more team combos. Other ideas include making Hermes the fastest traveling character in the game. Leonidas could have the ability to summon a squad of Spartans to his aid. Both Leonidas and Alexander could have a special relationship with Apollo and Hercules as they are descended from both characters. The idea is to create rules for 2 players and up to 6 players. Each character has its own stats and abilities. The idea also is to create an extensive deck of cards that players can pick from and affect gameplay. This is a huge project and I expect it'll take years to complete and lots of my own money (such as getting maps and cards printed). That's okay, because I need a new obsession. lol
    3 points
  2. Now I am really questioning why I didn't get this one earlier. You remember how on the wolf map you didn't really have to actually fight the wolves (like when hunting deer), but you'd just somehow kill them instantly? It's been years since I last played that map, but that was when I learned about this type of sorcery. Who'd have thought back than that that piece of knowledge would become critical years later? We've been doing it figuratively by champion cavalry, yet I forgot that you can quite literally just do it.
    1 point
  3. Bom dia ,tarde ou noite: -Várias facções africanas estão estabelecidas há muito tempo: Garamantes: (Libia/Argelia/Níger) Desculpe-me pelas inconveniências*
    1 point
  4. Sadly the engine has no knowledge of the previous anim, it only knows the current. Usually in Engines, the animation choices is a state machine that defines how to go from one anim to the other. We have no code nor UI to do either.
    1 point
  5. Here's a link to the mainlog file to one my hosts where it bugged again, I didn't kick players to pinpoint who the lagger was, but maybe it's still worth going through. @ffm2 https://mega.nz/file/2RcXCbKK#wAmUI5wgh42HVpr7zisZlHe5TLEDW0Sh5QjCp-qyhlg
    1 point
  6. Buenos días: -Estamos casi terminando las facciones americanas, en breve comenzaremos con las africanas: Adena (EE.UU/Ohio) Anishinaabe (Canada) Swift Creek (EE.UU,Georgia) Pámpidos: (argentina) Guaraní (Paraguay) Disculpen las moelstias*
    1 point
  7. I personallly think that cav javeleneers are broken. 100 food+50 wood is insanely cheap for such a good unit. Also, try melee units. They are a good counter
    0 points
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