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Showing content with the highest reputation on 2025-07-08 in all areas

  1. Hello everyone! I'm here to share some amazing gameplay footage of our project! It's now possible to create riverside villages without the need for a civic center! Docks have territory space, and as they evolve, the territory increases. In addition, hunting lodges can be built anywhere on the map. And that's not all! The houses also passively generate leather, making resource management even more efficient. Now, we're working on the next step: creating defenses to protect our villages! Share your impressions and comment on what you think of the project! We're looking forward to hearing your opinions!
    3 points
  2. Can we change the name of this topic to something slightly more positive so that it’s not the first thing visible when searching for 0ad forums.
    2 points
  3. Although champions have high combat utility and a lack of resource gathering and construction ability to differentiate them from citizen-soldiers, they feel boring since they are basically just the unit design of old school rts and nothing more. I'm not saying that those characteristics are bad; they just are stale without anything else at play. If we compare them to the unique units of Age of Empires II, there is a stark contrast. Every unique unit in that game has a nuanced function even if they are heavily based on a preexisting unit. The argument I mainly wish to make is that 0 A.D. and affiliated mods should take a similar approach in the available champions. As they currently are, players only take them in my opinion because they are typically the most efficient unit in terms of combat and nothing more. I'm not saying that there aren't some that follow this line of reasoning; the Iberian champion cavalry are a good example of a cool design.
    1 point
  4. When people search, they might type "zero ad," "oh ad," "0 ad," or even "zero a d." The numeral "0" itself can be tricky for search engines, as it might be interpreted differently or ignored, "A.D." (Anno Domini) is a historical abbreviation, but it's not a common gaming term. People might not immediately associate it with a video game. A catchy, memorable name helps with word-of-mouth marketing. "0 A.D." isn't particularly catchy or easy to recommend quickly without further explanation I think changing the name of this game to something better like, Ancient Empires, Stuff like that can improve the game significantly in the long run
    1 point
  5. I disagree, 0ad is very searchable. You pretty much cannot miss it in a google search unless you heard about it via word of mouth (zero ay dee, maybe). Using just three characters means the game is very easy to search and remember. While a full set of words might at first seem easy to remember, "Ancient Empires", "Empires at war", and even "Empires Ascendant" come across as fairly generic and thus not memorable. unfortunately this topic comes up very often in google searches of "0ad", maybe we should consider renaming it, since the discussion proves 0ad will not in fact die, at least not in the foreseeable future. If the name was "Ancient Empires", we would be in conflict with not only real history information, but also a history channel television series, books, and another videogame.
    1 point
  6. When all the 0ad soldiers die, we will have the Millennium AD ones.
    1 point
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