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Showing content with the highest reputation on 2025-03-27 in all areas

  1. Another TG featuring @Danielb32:
    2 points
  2. It is the Punic Wars period. I think it's a silly restriction that leaves out the most popular Roman figures. But here we are.
    1 point
  3. 2 out of Best of Three vs Astra How to loose a game in 5 minutes XD
    1 point
  4. My perspective of the game, offering more view on the other flank:
    1 point
  5. 1 point
  6. @Classic-Burger The historical mod has three main goals; - Being more historical (some units should not be in the civs they are in) - Differentiating the civs more (you cant play the same strategy with every civ in the historical mod) - Being more balanced
    1 point
  7. Use order one unit instead. (alt by default) Imagine u have 4 farms to be built and you have 20 women. 1. Select your 20 women and right click on the first farm to be built. 2. Alt(order one unit)+click 5 times to the next farm 3. Repeat this to the other two farms yet to be built. This way your women will go 5 by 5 to build the targeted farm instead of go the 20 women build the 4 farms before start gathering food from them
    1 point
  8. Amélie Kuhrt's book is very useful but if you want something focusing on the society, I would suggest "The World of Achaemenid Persia", "A History of Zoroastrianism (Zoroastrianism under the Achaemenians)" and "Women in Ancient Persia, 559-331 BC". Check the table of contents of "The World of Achaemenid Persia" and see if it could interest you.
    1 point
  9. A new ScrollPanel GUI component is going to be born with the following capabilities: Scroll Orientation Support: Allows scrolling in horizontal, vertical, or both directions, providing flexibility for different use cases. Partial Object Rendering: Supports partial rendering of objects that are only partially visible within the scroll boundaries, improving visual accuracy and performance. Boundary-Constrained Mouse Interaction: Handles mouse events strictly within the panel's visible boundaries, preventing interaction with objects outside the scrollable area. Minimum Internal Size (min_width, min_height): Introduces support for virtual space management, allowing the panel to maintain a minimum internal size independent of its actual on-screen dimensions. Even when the panel is resized, this ensures that the content respects a defined virtual space (with min_width and min_height), effectively simulating a larger internal canvas. This is particularly useful for large content or scenarios where a more extensive scrollable area is required than the current visible panel. Here is the showcase Pull request: https://gitea.wildfiregames.com/0ad/0ad/pulls/7118 Please give me feedback to keep improving GUI Components.
    1 point
  10. https://twitter.com/Sudan_tweet/status/1904626617001124281
    0 points
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