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Showing content with the highest reputation on 2025-03-11 in all areas

  1. Hi all, right now all civilizations use a carthagian actor for formations, though especially the romans had their own, very unique standards, e.g. Aquila (eagle), Signum and Vexillum. I put together 4 standards, which I'm adding as a mod here. Alpha for player colour still needs to be added. @wowgetoffyourcellphone @Stan` @real_tabasco_sauce maybe someone could take a look on it and make a PR? we could also put together a standard bearer unit, similar to the gaul trumpeter, as a scenario unit or upgradable legionary in vanilla? They used to be called "Aquilifier" (https://en.wikipedia.org/wiki/Aquilifer) or "Signifier" (https://en.wikipedia.org/wiki/Signifer). references: wikipedia links: standards.zip
    2 points
  2. Spearman and swordsman have 3 hack 3 pierce armour. What is this joke? Units die way too quickly in this alpha (and in A26 and in A25). There is no possibility of retreating from a fight. If you retreat, you will loose everything. The amount of damage dealt while turning around and pathfinding outside enemy range is enough to kill the melee unit. Ranged units die almost instantly. The attack damage is disproportionally high compared to the effective health of units, so we see instant vapourisation of entire armies. The problem of units dying too quickly is proliferated by forge techs focusing too much on attack damage and not enough shield upgrades. For comparison, in A23, the melee units had 5 hack 5 pierce armour by default. Fully upgraded units can have up to 8. Meanwhile, the damage techs are not as strong. That allowed reasonable death rates. How do we fix this? Simple: 1. Nerf the attack damage upgrades, especially cap the T3 to +1 2. Improve shield upgrades. Increase like +1 +2 +3 each tier. 3. Increase turn angular frequency. 1000 radians per second is a good value. There is no possibility of dancing given the new pathfinder which stops the unit before it turns, plus the lag which makes dance impossible. A high angular frequency will aid unit pathfinding, prevent units from being stuck and allow retreating. 4. Default unit armour values: Spearman: 6 hack 6 pierce Swordsman: 6 hack 5.5 pierce Pikeman: 8 hack 10 pierce
    1 point
  3. 《Cambyses II》 Cambyses II is marching his army to conquer and rule over the whole Egypt as the first foreign ruler and the first Persian Pharaoh. That would mark the end of Egypt's independence and the beginning of Persian rule over the region. Cambyses II's conquest of Egypt was part of the larger Persian Empire's expansion into various territories. Cambyses II becomes the Pharaoh of Egypt after his successful subsumption of Egypt into the Persian Empire. In doing so, Cambyses II was given the Pharaoh name of Mesuti Ra, beginning the 27th dynasty (the first Egyptian Satrapy), which lasted from 525 to 404 BCE. A Pharaoh name was a significant tradition for Egyptian royalty as it highlighted the perception of the pharaoh as being a vessel for the gods, and therefore, a divine being in their own right. 4 Players: 1. Cambyses II(Persians) 2. Hippias(Athenians) 3. Psamtik III(Egyptians) 4. Cleomenes I(Spartans) Revealed Map Unlimited Sources for all "Requirements" Installation of 0 A.D. alpha 26 + Millennium A.D Mod "File Paths" Mac: User/Application Support/0ad/mods/user/maps/scenarios Linux: Home/.local/share/0ad/mods/user/maps/scenarios Windows: Documents/My Games/0ad/mods/user/maps/scenarios ●Mithra Shakiba● Acheamanid Empire II.pmpAcheamanid Empire II.xml
    1 point
  4. I remembered that this edge bug was reported by @Darkcity and labeled as release blocker. Another bug that occur with this map is that if you play Hans and upgrade CC, you'll be considered defeated because your CC id has changed. Ideally entity id shouldn't be changed on upgrade, pack/unpack, or anything. This results in this kind of complications. I also would love to track some statistic per entities but this is making it difficult. 2nd bug: Currently upgrading pers immortals while they attack can sometimes trigger an error in Unit_AI. IIRC it's not related to the id change but rather make range manager fail. @real_tabasco_sauce
    1 point
  5. This doesn’t make sense. Again, this changes unit balance, which isn’t what’s being discussed. Just do something like +10% health across all units. Or make it an auto upgrade like it was before with phasing
    1 point
  6. Yeah, I think this is the safest option (least knock-on effects).
    1 point
  7. Suggest values please I was thinking like 1-2-2 or 2-2-2. I see now that you mean 1-2-3 should be the values (thought you wanted to increase each tech by this much). So, what you suggested might also be fine.
    1 point
  8. Personally, I think units die too fast and have died too fast since a24, which removed the auto health upgrades from phasing up. I think the obvious improvement is just an overall unit health buff. It makes battles last longer, which is more satisfying, and makes retreating a bit easier, which I agree is needed Also, agree with @real_tabasco_sauce re melee units needing a speed buff. Glad you’ve come around to this idea. This is more about melee/range balance, though.
    1 point
  9. unfortunately, I am not sure if the p2 and p3 mercs would show up in the structure tree.
    1 point
  10. sounds like the easiest solution is to promote the village merc into town merc with ~2000xp, then promote the town merc into the city merc with another ~2000xp, and then add a modification to set xp required for promotion to 0 to the phase up technologies. you could add villageMerc, townMerc, and cityMerc classes as handles for the different modifications. you could have an infantry p1 merc promote into a cavalryman in p2 with this approach just fine.
    1 point
  11. This map was the main trigger and motivation for me to create lot's of high quality and detailed map.
    1 point
  12. Acheamanid Empire.xml Acheamanid Empire.pmp Hello everyone! From this day on I will share my scenario maps based on real historical events with you guys. This is the first one of them. "The beginning of the Glorious Persian Empire" "Hegel considered the history of Persia, particularly the reign of Cyrus the Great, as the beginning of world history, marking the emergence of "the light which shines itself and illuminates what is around". Welcome to the world of Cyrus the Great, where you will embark on a journey to found the Achaemenid Empire and conquer the lands from the Ishtar Gate of Babylonia to distant corners of the world. The year is 550 BCE and under Cyrus' leadership, you will witness the rise of one of the greatest empires in history. As you navigate through the various landscapes and engage in epic battles, you will experience the peace, prosperity, and liberty that Cyrus brought to the world. His visionary leadership and diplomatic skills allowed for a diverse and multicultural empire to thrive, setting the stage for centuries of growth and innovation. Join Cyrus on his ambitious quest for power and witness the birth of a mighty empire that will leave a lasting legacy on the world. Are you ready to conquer the lands of the ancient world and shape the course of history? The fate of the Achaemenid Empire rests in your hands. There are 7 civilizations(players): 1. Cyrus II (founder of Acheamanid Empire) The Father of Persian Empire and Iran's nation 2. Solon(Athenians) 3. Psamtik III (Egyptians) 4. Croesus (Lydians) 5. Cleomenes I (Spartans) 6. Nabonidus (Babylonians) 7. Astyages (Medians) [He is the cruel maternal Grandfather of Cyrus the Great) You can choose whichever you want but the original story goes around Cyrus II. All 7 players in this map have almost infinite sources. ♡Mithra Shakiba♡ First, you need to update your at least to 0 A.D. Alpha 26. Then you have to install the latest version of Millennium A.D https://mod.io/g/0ad/m/millenniumad These maps that I upload here are only for this Mod. So don't forget to have installed 0 A.D. Alpha 26 versian with Millennium A.D Mod. File Paths (where you drop these files) for the map files (2 per map) by OS: Mac: User/Application Support/0ad/mods/user/maps/scenarios Linux: Home/.local/share/0ad/mods/user/maps/scenarios Windows: Documents/My Games/0ad/mods/user/maps/scenarios I wish you enjoy playing this map!
    1 point
  13. Finally it is out! Thank you so much for keeping on developing this game! I really look forward now to try it right now and enjoy it. Congratulations!
    1 point
  14. Congratulations and a big Thank You to the team!!! Can't wait to try this new version with all the features and improvements!!!
    1 point
  15. Yay a new release! -- I'll try to get the flatpak ship shape as soon as I get access. I don't think I'd be the best to spearhead this, but I think we could do something really cool with our socials once we start getting the encyclopedia into the game-- which should be a28 (hopefully)
    1 point
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