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Showing content with the highest reputation on 2024-12-24 in all areas

  1. Hello everyone! We are now in Feature Freeze for A27. With the new git workflow, a few things have changed (improved, we hope). The nightly-build tracks the state of A27 and can be used to test the new version. It is generated daily, and you can get it using SVN. Detailed information can be found on the wiki if you try to build the game on Unix, please note that the build process has slightly changed. you need to run first libraries/build-source-libs.sh, then build/workspaces/update-workspaces.sh, then make as usual Mock Release Bundles are also generated daily, from the nightly build. They can be downloaded from our Jenkins build system. Future RCs will be taken directly from here. For now, we have a few bugs to fix, you can find them on the Alpha 27 Milestone of our bugtracker. A higher overview of the release process can be found at [RELEASE PROCESS] Alpha 27 Contrary to previous releases, we are able to use a git branch for preparing the release. Thus, the contribution workflow is not stalled during the process. We are still merging the work of devs and contributors into the repository, for inclusion in the future releases. The preparation of Alpha 27 is made in parallel, and not blocking. That said, most of our energy is dedicated to the release, and you will experience delays in us reviewing contributions. Please make sure no mods are enabled when testing the game. Note that the "spirv" mod for Vulkan shaders is obsolete. The nightly build and bundles already contain the shaders. You can delete all trace of this spirv mod from your computers. It will not be needed anymore. What should I test? Everything What should I report? Not everything. We must fix regressions (stuff that used to work, but doesn't work anymore) and critical issues that would prevent the users from playing. We cannot reasonably fix all the existing bugs in the release. Critical issues include crashes and multiplayer OOS. How to report them is detailed in the ReportingErrors wiki page. With the new daily generation of testable game versions, it is absolutely necessary to check you use the same nightly build (version is displayed in the main menu) without any mods when testing for OOS. Happy testing!
    5 points
  2. Okay, I get it now, guys. Please use the Aegean_Anatolian textures for now and after A27 is released I'll make an "Iberian" set of terrains for you to use. I'll base it 1:1 on the Aegean_Anatolian set, but adjust the colors and a few other things to match these references. Basically a bit browner/yellower version of Aegean_Anatolian. Then you can easily use the Replace tool in Atlas. Sound like a plan?
    2 points
  3. I'm glad to hear it. It sounds like you have a good plan. My confusion stemmed from the recent discussing being dominated by the question of how to present dialog, which I interpreted as an internal call to action, rather than a theoretical discussion to pass the time while you sculpt the maps. Mea culpa. Carry on. P.s. I think the right answer on how to do RTS dialog is: it depends on the type of dialog. If you're going to have a lot of character interactions, cut scenes or CRPG style portraits + text block are both good options. But you could just as easily have a situation where most of the story is delivered by a disembodied narrator, in which case portraits might not be the best use of resources.
    1 point
  4. Ginnungagap christmas special 2024 Day 24 Games between - 24.12.2024 - 00:01 UTC and 23:59 UTC - WFG-Lobby-A26 - Host: Everyone Mainland Map settings:
    1 point
  5. RPGs maybe, where storytelling is the primary focus. But to me RTSs don't feel like movies, even in campaign mode.
    1 point
  6. Ginnungagap christmas special 2024 Day 22 Games between - 22.12.2024 - 19:00 UTC and 22:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap To play the next map you need to have the mod community-maps2 installed. Available via github or downloadable with mod.io inside the game. Fert & Fert Mountain Replay-1, Replay-2, Replay-3 Map settings:
    1 point
  7. Clicking on 'fork' in the 0ad/0ad repo and choosing 'Fork Repository' (only main branch) was causing the following error two times: Proxy Error The proxy server received an invalid response from an upstream server. The proxy server could not handle the request Reason: Error reading from remote server The third time it worked.
    0 points
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