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Showing content with the highest reputation on 2024-12-13 in all areas

  1. Woah, that looks really really interesting - I see someone even had the same urge of using Impressions Games as an inspiration! Seems like I'm much behind 0 A.D.'s modding scene and need to catch up thank you so much!
    3 points
  2. g'day all I am an Australian been gaming a long time a lot of time playing rts, so straight to it. I think trees well there needs to more on some maps or at least denser thickets of them, secondly the maps seem to be a little small especially in the bigger games like 3v3 or 4v4, plz take this into consideration
    1 point
  3. Sounds good. It gives me the idea of creating a militia men to defend the crops. But could it be done with low loyalty? Like: Bagaudae (also spelled bacaudae) were groups of peasant insurgents in the western parts of the later Roman Empire, who arose during the Crisis of the Third Century and persisted until the very end of the Western Empire, particularly in the less-Romanised areas of Gallia and Hispania. They were affected by the depredations of the late Roman state, wealthy landowners, and clerics.[1] The invasions, military anarchy, and disorders of the third century provided a chaotic and ongoing degradation of the regional power structure within a declining Empire. During the chaos, the bagaudae achieved some temporary and scattered successes under the leadership of members of the underclass as well as former members of local ruling elites. https://en.m.wikipedia.org/wiki/Bagaudae
    1 point
  4. Perhaps a Fortified Watchtower could train some Border Troops.
    1 point
  5. A major difference between the original vision and what the game has evolved into is the territory mechanic. Originally, the map would have pre-defined unclaimed "provinces." You'd see the map divided up in the minimap into your home province, the provinces other players start with, and then a number of other unclaimed provinces. Similar to a voronoi diagram. And then you'd claim new provinces by building your Civilisation Centres (original terminology) on an unclaimed Settlement, very similarly to Age of Mythology. The standard Building roster was much more streamlined (too much, IMHO) and the number of planned civs stood at 6. The way that biomes and seasons planned to work was pretty cool, but super difficult to achieve, so abandoned early (which is fine). I'm personally glad we have many more civs than originally planned because of the cultural diversity we can allow players to experience and play around with. The tech trees were supposed to be 95% choice-based, like with the tech pairs in DE. The tech trees were going to probably be the most complicated aspect of the gameplay. While each of the few civs were to have a slimmed down building roster and unit roster, they would have had 100% unique tech trees that would have determined nearly all of the differentiating features of the civs. It was desired that phase 1 spearmen and phase 1 swordsmen would be nearly identical in stats, only to later in phases 2 and 3 be differentiated via each civ's unique tech tree. The number of phases were limited to 3 (too few, IMHO) for simplicity and to keep these tech trees from growing too massive.
    1 point
  6. Good luck! I'm looking forward to the outcome
    1 point
  7. A lot of fantastic information and visual references in this one. Great find and very helpful. It's clear to me that the Dominate Romans should have some kind of difference between "Border Troops" and "Royal Troops," perhaps with 2 different barracks. Possibly, Border Troops could be made of mainline classes of soldiers, while the Royal Troops are the counter-classes of troops, or vice versa (thinking like the Atlanteans in AOM). I do something like this already with the Imperial (Principate) romans in DE. Another thing could be making their territory borders more porous. So, their buildings could possibly having a +10 to 20% greater territory range, but a much less (-50%) territory strength, so that enemy borders push back harder against Roman expansion. Some kind of bonus to Outposts, like upgrading to Watchtowers could be interesting. They would lose the Army Camp and Siege Walls of the Republican and Imperial/Principate Romans, but by upgrading Outposts to Watchtowers, they can project power and cut off trade routes that way. You could have an additional upgrade, "Fortified Watchtower", that adds a palisade around it, with greater health and hack armor. And while "Greek Fire" is still a couple hundred years past the the time period, a Greek Fire Ship would be a nice addition to their Naval roster. With the Dominate Romans and Gothic civs, we could introduce Transport Boats that are super cheap, but are low health and have no attack, just a large garrison space. Wonder could be The Hippodrome. We can introduce "ruined" versions of a bunch of Republican/Principate era structures and Ancient Greek structures for scenarios, campaigns, and skirmish maps. These can be ruins on the map that you can exploit. A great one would be a toppled Colossus of Rhodes, a "Christianized" ruined Parthenon, etc. Temples -> Orthodox Churches.
    1 point
  8. g'day I suggest playing on random maps as these allow for customizing things like map size and sometimes the biome. The classic map is mainland, and most biomes are good on wood except for sudanian savannah and nubia.
    1 point
  9. Yeah. Some of this stuff is just straight up lifted from DE. lol
    1 point
  10. @wowgetoffyourcellphone You already had this idea. If we adapt an architectural idea, it would be to make the second port as a kind of siege workshop for ships.
    1 point
  11. A very interesting review. Youtube knows what I like. Several scenes with a review and a rate.
    1 point
  12. @Toma400 you might want to check out this thread and the links in there
    1 point
  13. The accusations @Seleucids makes about @Norse_Harold's behavior in the past had been investigated back then by WFG staff, without finding evidence of misconduct by @Norse_Harold. On the other hand it's been proven that @Seleucids/@Yekaterina did commit serious violations of the terms of use back then, which did degrade the experience for other players. @Seleucids: Please stop repeating these accusations over and over. If you believe there has been misconduct by @Norse_Harold ever since, report that privately and with proper evidence. With that said, I'm locking this thread now, as any further discussion is unlikely to have a positive effect on the community.
    1 point
  14. How can I download and install a pull request to my nightly build with tortoiseSVN for testing purposes? I've tried this https://tortoisegit.org/docs/tortoisegit/tgit-dug-patch.html but it doesn't seem to work.
    1 point
  15. Should this task be considered completed?
    0 points
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