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Showing content with the highest reputation on 2024-10-23 in all areas

  1. Sometimes, I notice cases where I think I can set a rally point somewhere and I frustratingly cannot, because the selection box of some structure is larger that it appears it should be. This is often a problem when trying to set rally points behind structures. It turns out that garrison flags contribute greatly to this frustration: 1) the garrison flag adds a lot of height to the selection box, to the point that ~1/3 of selection box on the left is actually the house. 2) the added height proves doubly problematic as this greatly increases the "inaccessible" area behind the selection box due to the default camera POV. Since nobody is selecting buildings by clicking on the flag, I made a patch to exclude the garrison flags from the selection box: https://gitea.wildfiregames.com/0ad/0ad/issues/7131
    4 points
  2. I can’t say how easy or hard it would be to pass through their curation process, but I think 0 A.D. would be a great fit for GOG, if distributed there as a free game. It would no even need an "early access" label (it is already in a much better state than many *released* commercial games). Many GOG customers are starved for RTS games, and multiplayer games that can be played without going through a store launcher/DRM. Many of them joined the store for "old" games and are still waiting for Age of Empires, so having access to 0 A.D. could scratch their itch. I expect launching the game on GOG would have a bigger effect on 0 A.D. popularity than what itch.io did, if only because of the small catalogue leading to each game getting more (relative) exposure. To get an idea, here is their full list of so-called real-time strategy games (most of these are not even what we would call RTS): https://www.gog.com/en/games?genres=strategy&tags=real-time&hideDLCs=true It would be very easy for 0 A.D. to shine when compared to most of these games. --- On the topic of the alpha version, I too am in the opinion that it does no longer help. I would suggest dropping alpha, beta or whatever and stick to the 0.0.27 naming scheme (0.1.0 would be first beta, 1.0.0 first "complete" release). Alpha/beta could stay in internal discussions, but no longer has an useful meaning for distribution.
    2 points
  3. Hello everyone, Today I would like to share a project that's been in the back of my mind for a while. Sharing replays has always been a mess and annoying and I wanted to address that a bit by providing a centralized address so that all replays you want to share can be uploaded there. I made a proof of concept Using Svelte & Fastify and it's now using React instead of Svelte. I'd like to hear your feedbacks about what you'd want the UI to look like, what filters would you like to see etc, details about the match (we don't have the possibility to get all the info) Here are some screenshots (Keep in mind the layout isn't set in stone, just wanted to have a convenient way to test things out) For security reasons there will be no direct upload button there if it gets online. You'll need to be approved by me or another administrator first. One can upload a zip containing a replays or containing multiple folders with replays, or just the commands.txt or the commands.txt and the metadata.json. There is no e-mail confirmation. LIVE AT: https://replay-pallas.wildfiregames.ovh/ Sources at:
    1 point
  4. You've got two years worth of changes to backport. It's possible because it's open source, but I'm not sure it's the best use of your time. You could help getting A27 out of the door instead.
    1 point
  5. Yeah the github i linked is a mod. Its just a mod for a27, not a26. So, if you clone the repo directly into your mods folder, it will work.
    1 point
  6. I work around that by rotating the view. As I can do it with the thumb buttons of my mouse it's not tooo bad.
    1 point
  7. I'd really like to help but I've some other projects I'd want to finish first and unfortunately don't have much time at the moment, but I will keep it in mind for later
    1 point
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