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Showing content with the highest reputation on 2024-09-09 in all areas

  1. Dug out a spare wifi card I had left over from another laptop I worked on. This one is still Realtek, but a slightly older model and it worked great. I'm not sure if the card itself was faulty, or if the firmware available for it on Debian just isn't the greatest. Either way though, we just played a round of 0 A.D. and had no problems for the entire duration, so problem solved, :-)
    4 points
  2. Happened again. Should I also send crashlog.dmp? CrashLog: Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue("Serialize_InvalidScriptValue")) Location: unknown:0 (RtlGetAppContainerNamedObjectPath) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) Not sure how much is relevant but here you go: Net client: Received message CEndCommandBatchMessage { m_Turn: 410, m_TurnLength: 200 } of size 9 from server Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 412, m_Data: ({type:"set-rallypoint", entities:[191], x:537.720458984375, z:1051.2384033203125, data:{command:"walk"}, queued:false}) } of size 161 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 411, m_TurnLength: 200 } of size 9 from server Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 413, m_Data: ({type:"set-rallypoint", entities:[191], x:543.7225341796875, z:1050.23046875, data:{command:"walk"}, queued:false}) } of size 161 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 412, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 413, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 414, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 415, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 416, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 417, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 418, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 419, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 420, m_TurnLength: 200 } of size 9 from server Net client: Received message CEndCommandBatchMessage { m_Turn: 421, m_TurnLength: 200 } of size 9 from server ERROR: Cannot serialize NaN values. ERROR: Script component Foundation of entity 6630 failed to serialize: Serialize_InvalidScriptValue Serializing: ({committed:true, builders:{}, totalBuilderRate:NaN, buildMultiplier:1, buildTimeModifier:0.7, previewEntity:536870967, finalTemplateName:"structures/rome/farmstead", costs:{food:0, metal:0, stone:0, wood:100}, maxProgress:0.06777777777777778, initialised:true, entsToDestroy:[]}) Net client: Disconnected
    1 point
  3. yes i couldn't make it past p1 in multiplayer with various civs
    1 point
  4. I heard romans are bugged now and the game crashes but it just crashed with persia vs hans
    1 point
  5. All right, good to know. I was going by this article. Now I see that it's confusing marketing speak. It seems like an engineer provided information and then a marketer wrote an article based on that information while also removing some key terms like ARM64 instead of x64. The marketer just referred to "64-bit Windows applications" instead of "64-bit ARM applications". Connor009009, if/when it crashes again, you know what files to send for assistance with troubleshooting.
    1 point
  6. It will still be emulating. Snapdragon is an aarch64 Cpu not an x64 one. It's similar to the Apple MX chips.
    1 point
  7. Glad to hear that our troubleshooting session on IRC was helpful. Here are the logs for anyone who might also find it helpful. Thanks for posting about this issue on the forum, and thanks to Stan for the advice that has resolved one of the main problems. Yes, next is long-term testing with the Snapdragon CPU. Things might work better with a 64-bit executable, because then the Snapdragon CPU wouldn't be emulating the instructions. Right now 0ad only has 64-bit executables available for MacOS and Linux. You could install Linux in order to use the 64-bit version of 0ad.
    1 point
  8. Face textures update, work in progress. I currently have two at the moment, second variant has more facial hair, similar to existing head textures for the Iberians.
    1 point
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