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Showing content with the highest reputation on 2024-08-14 in all areas

  1. Dunno about should but might be worth checking
    1 point
  2. The target isn't performance, I just want to avoid making it worse. I think its a significant gameplay improvement, as it really helps with melee units not all pathing to try and hit the first unit when there are other targets nearby (see the video I posted on page 2). Also, it helps for ranged units to not all shoot the closest unit when there are others really close behind. So for ranged units, it elegantly avoids overkill. I suppose it also looks more cool/realistic as @wowgetoffyourcellphone pointed out earlier. The improvement will be the best for han crossbows which experience overkill when more than 3 xbows hit an enemy ranged unit, or more than 6 xbows hit an enemy melee unit. That being said, its not a huge departure from the way fighting works, and it may not be noticeable to the casual player. There are also possible gameplay downsides to choosing too large a P for a unit, like spreading damage too much over units. However, if one unit should be targeted, the typical player will specifically attack that unit anyway. And, with the P values being determined in the templates, any undesirable behavior can be adjusted or removed on a per-unit basis.
    1 point
  3. Hey, I haven't looked in details but if the goal is to improve performance this looks like a bad target to me. You've invested a lot of energy in this which is nice, but maybe you should shelve it for some time ? Given the current activity I do not want you to burn all your energy on this while you've been doing great for the rest. If this is a major gameplay improvement that's another matter but maybe integrating some of autociv units and building hotkeys could be worthwile too Anyway just a heads up
    1 point
  4. Well what we need is a reputation system accessible from the game. But I suppose a new tag could help. Might also isolate new players for no valid reason. 50 reports for profanity on your account seems more legit than new.
    1 point
  5. If another volunteer or two could profile this patch, I'd be super grateful!
    1 point
  6. Hello everyone, It is with great sadness and a little relief that I am announcing my retirement as project leader of both 0 A.D.: Empires Ascendant and Wildfire Games. It has been an awesome 12 years and 8 months, with its ups and downs. Making it to the team will remain one of my greatest achievements ever. After 6 years of 3D art struggles, getting the chance to join the team was unexpected (and, to this day one of my proudest moments), and two years later to be offered the leader job came even more as a surprise. It has been an incredible opportunity to be the leader of such a project. I would not have met half of the awesome people I met if it were not for it, and I would certainly have not have had the opportunities to go to the places I went if it were not for it. I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve. Being able to spread the word about the game around the world has been an honor, and I hope the game will continue to shine at events. Recently, I had less and less energy and motivation to give to 0 A.D. The delay followed by the cancelling of A27 was no exception; I simply could not give the same energy I gave for the previous ones. The lobby became a source of permanent mental load and anxiety, first because of it is lack of moderation, then because of it started becoming moderated, and now because mods splat the community even more and the cheating is rampant. And it went downhill from there, as I started the longest break I ever took from 0 A.D. Those of you that know me know I was not really far, but I was simply not there. On the development side, I cannot seem to find any fun anymore. Everything feels more like duty than an actual desire, which can only work for so long until it breaks. The learning curve is just simply not worth the burnouts anymore. There are so many things I wanted to add to 0 A.D to showcase the true potential of the engine, as it is just immense, look at all the mods have done, look at all the thing people learnt about history, programming, art, bugs.. But I don't feel I can carry that vision anymore. I believe it is time for a change. I am therefore, effective immediately, quitting my functions as programmer, artist, video editor, documentation manager, translator, human resources, moderator, social media manager, public relations, system administrator, mod signer and modder, (all my mods can be considered archived until further notice). It is the only way for me to ever move on. I cannot just keep doing one thing for 0 A.D., unless I get a clean break I will continue feeling everything not covered by someone is on my shoulders, and it is a weight too big for a single person. I would like to thank everyone that made some or the whole journey with me, I will miss you all very much. I hope we shall meet again. I would also like to thank all the players that took action in the balancing department it has not been an easy task. I do not have ideas for the person who can or will replace me, nor do I know whether I should be replaced by a single person. I will leave it for the remaining people to decide what kind of leadership model they want to go for from now on. As for what I'll do next I do not know yet, but I've been working on Godot tools to import 0 A.D. assets and it's been fun, so I might continue that. I'm still working with Activ' Design this year as well. tldr; So long and thank you for the fish. May Wildfire Games and 0 A.D: Empires Ascendant live a long and healthy life after I am gone. Best regards, Stan
    1 point
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