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Showing content with the highest reputation on 2024-04-29 in all areas

  1. Over the course of researching for the encyclopedia I've found and noted down a few cases of units or buildings, where (I think) a new native name in place of the current one would be more fitting and correct. Plus, if I remember correctly, @ShadowOfHassen did too, from his research. And, of course, everyone is free to share their suggestions here as well. My question is: Would it be possible to get them into the game? It would only require editing the "SpecificName" property in he designated XML template. My idea is to list all of my suggestions in this thread here, explain my thought process and cite the sources. And then submit the names, that people agree with / confirm, on phabricator. Is this wanted / welcomed? I only want to make the effort of extensive researching and laying out my reasoning if there's a good chance the names make it into the game. (Of course, only the ones that members of the wildfiregames team end up considering worth using). I really don't want to seem uppish or pushy because that's totally not how this is meant. I just don't want to dedicate myself to work that ultimately leads to no outcome. Hope you understand what I mean, Vantha
    3 points
  2. Interesting. I actually think, the Skiritai are actually one of the best (and most underestimated) units in 0ad, especially for new players. Not in terms of stats. But they are available as soon as reaching phase two, nearly twice as cheap as full champion units, and they can gather resources, champions can't. When reaching phase 2 at 100 pop, you can easily train 100 Skiritai before hitting the 300 pop cap, and that while sacrificing barely any booming speed. And the Skiritai are significantly stronger than basic citizen soldiers, especially spearman. 100 of them so early can give a huge advantage. Athenian marines on the other hand require a gymnasion to be built and then the tech to be researched, can only be trained at the gymnasion itself (while Skiritai can be at the barracks), and cannot gather resources or build anything. It's simply impossible to train them at the speed that you can Skiritai. Ive tried several times but never managed to take advantage of the fact that Athenian marines are available in phase 2 already, at least not without significant drops in booming efficiency. All in all, Skiritai can't compete with champions, but can replace your much weaker basic spearman in huge numbers, which can give you a bigger advantage than a few (but individually stronger) champion units.
    2 points
  3. Here is a possibly strange idea that increases usability of the game a bit further: As someone trying different mods in SP mode, I noticed that of course you cannot resume a game that was previously saved when using mod A, if you are now using mod A and B or another mod environment. In fact the saved game is not even visible for selection at all (but still existing). Would it be complex to implement a functionality that the "load-saved-game-selector-box" displays actually all saved games - but with a little indicator if it can be used with the currently active mods the indicator also allowing to open a list of mods that were used (including their version) when the game was saved (frankly, I sometimes forget which mods were active whan I last saved a game...) Furthermore it would be nice to have the following features: a button put the game into the state when the game was last saved, i.e. temporarily activate mods needed (if still available in the current game installation alse output an error message) and temporarily deactivate installed mods that cannot be used for that saved game if mods are not present output a suggestion to acquire that missing mod from mod.io I admit that this is not the main game feature lacking, but possibly not so difficult to implement as the list of required mods might be stored within a saved game already. Please let me know your thoughts! Best regards, Grautvornix
    1 point
  4. I think you might be right. (I'm not delving for every stat detail.) Maybe they were strong in an earlier stage but got overtook in the meantime.
    1 point
  5. The problem I was facing was following the guide for the nightly build (link), and the url for it does not exist. I tried this both on tortoiseGit and the linux terminal. Example: ~$ svn checkout https://svn.itms.ovh/nightly-build/trunk svn: E170000: URL 'https://svn.itms.ovh/nightly-build/trunk' doesn't exist In other news I downloaded the code from the svn repo https://svn.wildfiregames.com/public/ps/trunk/ , and ran the bash script you provided, which it made it extremely easy to get the game running. Thank You!
    1 point
  6. No, it ist not - if it is in a lickable state your tongue might be breaking apart - it is is quite cold.
    1 point
  7. It's one of the reasons why I don't like ranged units firing so fast by default or being so accurate by default. We have no room for techs to increase firing rate or accuracy if they're already machine guns.
    1 point
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