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Showing content with the highest reputation on 2023-11-24 in all areas

  1. I wouldn't, we can fill in the later texts later, for the moment let's focus on the texts that will be seen in game.
    2 points
  2. I think the game's engine could support Narrative Campaigns for single player, but due to the sheer amount of work involved, specifically recording sound FX, dialogue tracks, writing the story and dialogue, camera work and cut scenes, building 20 scenarios, etc., WFG can't put that kind of effort into making something official. We could adapt work from others, such as the Macedonian campaign, but to truly make a narrative campaign from scratch would be nigh impossible. That's why I think some kind of Strategic Campaign or multiple Campaigns would be easier to achieve for single player. What do you think? The image above is from an aborted projects I was involved in 14-15 years ago, but is illustrative of the concept.
    1 point
  3. seems similar to this too: https://code.wildfiregames.com/D5023
    1 point
  4. Probably the JS garbage collector. it's quite visible on a RPI4. Needs to be profiled though.
    1 point
  5. Okay, I corrected it. I know about that rule, we've adopted it from 0ad's official style guide into our encyclopedia style guide. My question is: Is this rule uniformly followed all throughout the game? For example, shouldn't the Skiritai be actually called Sciritae?
    1 point
  6. Aegospotami -- We are defaulting to the classic English translation names. For instance, Themistocles, not Themistokles. Aegospotami, not Aigospotamoi. etc etc etc
    1 point
  7. Sorry nobody filled you in @Vantha these units belong to the spartan civ in the working version of a27. The civ was reworked to be more differentiated and interesting. These "olympic champion" units are stronger than regular hoplites. The current champion hoplites are actually available in p1 and promote to the discussed olympic champion.
    1 point
  8. Hi all, After my enjoyment of 'hyrcannian shores' which is a nice hybrid (water+land) map, I decided to make something a little similar. Coast Range is a hybrid map with players placed in the middle with forests, food and some small rolling hills. The nearby sea has plenty of fish, but on the other side, a plateau rises from the hills with plenty of metal and stone, but no forests and no food. There is stone and metal among the middle, 'rolling hills' section, but it is only the small stone and metal mines. There's a couple additional things I'd like to do: 1. Make the coast a little more beach-like. 2.Give the plateau a little variation. It looks too straight. Any other suggestions?
    1 point
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