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Showing content with the highest reputation on 2023-11-13 in all areas

  1. How many of the civs featured were christian? Do you have any numbers of users by region to back that up? Nope, I don't. (And that's the friendliest and most restrained answer I have.)
    2 points
  2. I create a new map of North and Central America, I tested it on my own and now I would like to share it and use in multiplayer, but I don't know how to do it, because it's my first time. Can somebody help me? I attach a screenshot of the new map, I hope that you like it.
    1 point
  3. @Joe-Lay No worries, overall I feel this forum is quite civilized and well meaning. "That person" seems to only have been here for a week, so it probably isn't much of a concern.
    1 point
  4. That would be huge. ^^ If you do get it working (whilst not breaking everything ;P ), please make a patch on Phab. Also, feel free to ping me on IRC (#0ad-dev on Quakenet) if you want to discuss something (even ping when I'm not online, I follow the logs quite regularly).
    1 point
  5. On another note. I would like to apologize for my wording in that post I made yesterday. Looking back, I see I was overconfident and acting as an expert where I was not even an ameture. Therefore, I would like to apologize to all concerned for any wrongdoing on my part.
    1 point
  6. Greetings @leopard and @hyperion, many blessings on your most noble and generous souls! Thank you both very much for extending some grace to me. I'm now in the system, and am using the Actor Editor to help me sort thru the directories. I was a bit stymied trying to find / decipher "props/ units/ heads/ head_kush_ nuba_painted .xml", so I just freestyled it and started importing the noggins labeled 'Kush'. It's a start. Thank you again leopard and hyperion~!!
    1 point
  7. Trees, units, buildings from an art perspective are actors, you find these xml files under art/actors. There is an introduction to actors on the wiki. The schema is named actor.rng and can be found in the source tree.
    1 point
  8. I have components for that but they aren't fully finished yet. although they're enough if you want to make it for players only use it. PS: in my WIP mod food resources are devided. so, you need few customizations to use it with the public mod. edit: you also need the custom unit ai for the purpose of the units break for launch don't break the cammands' series. MeatSupplies.js VeganSupplies.js WaterSupplies.js UnitAI.js
    1 point
  9. I always thought it was a deliberate decision. (Not that I wouldn't want to let my doggos inside...) @Freagarach?
    1 point
  10. And what if food amount reach 0 ? starving and starting to lose health and death? if you want to apply this please also include this part as well
    1 point
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