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Showing content with the highest reputation on 2021-08-05 in all areas

  1. Are they really overcorrected? The only change for damage output is an increase in spread which can be canceled out by a blacksmith technology. Some of the archers civs also have a tech for extra range. Looking at this it seems quite clear that archers are still in a very strong position. I only did some tests now without upgrades to quickly verify that my numbers are similar and if data with upgrades is true then I'd rather think that archers deserve a further nerf rather than a buff. Also keep in mind that archers can easily provoke a fight and then never engage by simply running back to defensive buildings. In defensive situations in general they are far superior to other ranged units due to their range advantage and thus being able to fight from far behind a fort or CC. P.S. You can't have archers with equal movement speed to units with lesser range. That's how you get the a23 camel archers. It wasn't a disaster for a24 because the major turn times made it impossible to hit and run, and only meant that overextending with archers was impossible to punish.
    2 points
  2. https://www.dropbox.com/s/ar2c4xnhpccobcl/Gerusalem1vs1.xml?dl=0 https://www.dropbox.com/s/btcrt4uqtpcwfqc/Gerusalem1vs1.pmp?dl=0 The map in inspired by the gerusalem of the king Ezechia during the siege of the assyrian force. I hope that you like it!:
    1 point
  3. Well I need to run the 6hours process to make new installers for all platforms so sadly yes. Whether that RC becomes a release is another matter. Also the problem is what if the changes create another bigger imbalance. Release is scheduled for Sunday in theory.
    1 point
  4. Agis has left the chat : P
    1 point
  5. Hello, the archer vs skirmish balance for a25 interests me. I have listed my tryouts in the table below. I think the balance should be tested in a25 on a larger scale. Felt the archers are very slightly underpowered in the test. I think cathago needs a buf. Cathager army has too little dps without viable counterbalance (pop bonus or other unit types, mercenaries too expensive and can do too little). Procedure: - a25 svn from 07/25 - Groups sorted with Closed Battle Order and then no default formation chosen. - Skirmish group sent off by patrolling - Number of surviving units entered in table - all tech: blacksmith, Ford, CC (Persian vs. Briton)
    1 point
  6. maybe searching for this helps you: https://www.youtube.com/results?search_query=SVN+build+0ad
    1 point
  7. Excellent map. Well designed, looks great! Have great fun playing it.
    1 point
  8. Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
    1 point
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