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Showing content with the highest reputation on 2021-01-07 in Posts

  1. 2 points
  2. Took another stab at Lorraine Plain:
    2 points
  3. Maybe I could give a hand at some point.
    2 points
  4. attack defence health Speed Status effects (maybe there are already existing icons?) all other are already in the game, although I would like to have the "gather" icons slightly changed from the "loot" icons (e.g. add an axe for wood or hammer for stone like in the mockup) they are taken from Maxicons on thenounproject and are under creative commons, i could give the link the third defence one is not good but i didnt find a better one fast should i modify them or make them colourful? i hope this is helpful, let me know
    2 points
  5. Regardless of how much I disagree with the motivation. I'd love if players in that range could find some time/do some effort to participate in a borg-feld-val-less competition.
    2 points
  6. Uncommon does not mean it never happens. I for one like to group all my unit-producing structures together, and sometimes I select both units and structures simultaneously. A very good point! It's intentional, yes: resources can't move, form formations, build structures, train units, research technologies, etc., therefore they don't have the right and left selection panels. In contrast, (many) units can, therefore they have those panels, even though they're occassionally empty. This is not trivial. Most of the GUI is defined in XML or JavaScript, however, the minimap is partially generated by th C++ source code, complicating things. I believe the general idea behind 0 A.D.'s current session GUI design is not to swamp players with too many numbers. Whether an unit is an archer or javelineer is more important information than whether e.g. their attack damage is 6.9 or 7.1. That shouldn't be too difficult to implement. You could have a look at the gatherer counts patch (D3155/rP24357). I don't know if someone is already working on an idle worker counter( @Freagarach?). A lot more is done than what's advertised on the forums. I recommend playing the svn development version from time to time.
    1 point
  7. I've updated the map with more elevation variation and a new road from the Roman city to their Celtic allies.
    1 point
  8. Yea folks, stop arguing, and start fighting Will be happy to spec that tournament. By the way, attaching a game where DoctorOrgans should have won as a silver player. Lost, but quit without resigning (not cool)
    1 point
  9. It's used in mixed selection IIRC. I'm also curious about what hero rework isn't being upstreamed.
    1 point
  10. you mean this? I think it's already quite filled, so one would have to make more space although the icons would already save space. One could also make it only for Champions at the space where the buildings are fyi this is how it looks in Cossacks:
    1 point
  11. Will be in the next alpha for compatible maps There will be a random button for maps. Actuall random should be "procedural" Map overhaul is for A25
    1 point
  12. as already said, i think "default" should be "land maps" and maybe "default" or "premium" could be a selection of ca. 10-15 best maps? more important "random" should be something like "randomly generated". Also wouldn't it be nice to have "random selection" on top of the lists to start on a random already existing one? for when you're too lazy to chose a map for a fast game when i started playing i was confused weather random meant randomly selected or randomly generated Also, is it possible to add the biome as a filter?
    1 point
  13. Hello! I'd like to replace our dedicated server again. Our current server is having weird slowdowns, which I can attribute to harddisk problems. Ideally, I'd have the datacenter replace them both, but that's a hassle that takes up a lot of time and downtime. Plus, we can get a little better hardware for a little cheaper price, 58 euros per month instead of 60 for server with a little newer CPU. No setup fees, only extra costs are maybe around 30 euros because we'll be paying for two servers while I migrate (rougly 2 weeks). Can I proceed? :-)
    1 point
  14. It's better yes. Try to add more variety with earth pathways and / or roads. Also try to play around with the elevation tool to make things less flat
    1 point
  15. I've updated the map to use more varied textures for the grass. Does this look better?
    1 point
  16. Hi, thanks for the advice. For adding texture variation, would using more varieties of grass be a good way to do that? Also, is there a way to set the default rotation for buildings created by a player? I've noticed that buildings constructed by the AI are misaligned with the buildings placed in the scenario.
    1 point
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