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Showing content with the highest reputation on 2020-02-11 in Posts

  1. Good questions! I assume you're asking because you're translating strings on transifex? If you're having trouble with something, it helps if you inform us about file it is, which you can find under Context (yellow) / More Info (cyan) / Occurrences (magenta). For specific names, if you're translating to a language that uses the Latin alphabet, you can usually just click on Copy the source string (green) or press Ctrl+G. If you make a mistake, click on Revert the translation (red). Under Add special character (blue) you can find e.g. the ellipsis (…), itemization bullet (•), en-dash (–), or non-breaking space (NBSP). Alt+Enter will save your changes. If you're translating to a language that uses a different script (e.g. Cyrillic), then you probably want to transcribe the specific names. You can find some information on the relevant wiki page (work in progress). Consistency matters. Are you familiar with IPA? I don't know how Briton and Gaulish specific names are pronounced. @Genava55? Iberians use Basque: https://en.wikipedia.org/wiki/Basque_language#Phonology Mauryas use Sanskrit: https://en.wikipedia.org/wiki/Sanskrit#Phonology Persians use Old Persian. The X was probably pronounced /kʰ/ (as Ancient Greek χ) or /x/ (as Modern Greek χ). The š is indeed /ʃ/ (as in English ship). The ç is uncertain; it may have been a palatal fricative /ç/ (as in German nicht, not German auch, which is velar /x/) or perhaps affricative /t͡ʃ/ (as in English church). The ā is a long a /aː/, which is the same sound as short a /a/, but twice as long. Yes and no: the apostrophe (actually a keraia) indicates the Greek letter should not be read as a letter but as a number; B' means 2; see https://en.wikipedia.org/wiki/Greek_numerals#Table @Stan` or @feneur, could you split off @Zeldt's question and my answer into a separate translation thread?
    2 points
  2. Hello everyone, This year and for the past three years 0 A.D. was holding a stand at the FOSDEM. Like every time, it was a very great experience for me, and I was happy to be able to join @Itms, @plumo, @implodedok, @FeXoR, @bb_, @Imarok, @vladislavbelov and @fabio in this adventure. This year was a bit special because I got to co-host a game dev room with the guys at Godot thanks to Akien and Straton and of course to all the people I convinced to give talks and the people that attended said talks. I think the dev room was an overall positive experience so it's great! You can find the videos here. Our room was K.3.201. Some videos might not have been uploaded yet. There were a lot of interesting talks, especially the one about the Spring engine going to Steam. I got to talk a bit with the guys at the GSOC stand and they apparently knew us, so maybe we'll be more lucky this year. I got to meet a lot of people for the first time, some of the above team members, but also @Krinkle, @balduin. I also met @oSoMoN with who we discussed a potential better usage of the Snap Packages for 0 A.D. The idea would be to offer special features to be tested as snap packages on something like Kiwit CMS. By using this specific platform we would be able to set up test scenarios for things not covered by CI and unit tests. I also had the great honor to meet with Ton Roosendal (the CEO of Blender) and Dalai Felinto. We had an informal chat at our stand about our usage of Blender. Bernard Tyers asked me to give a talk at the design dev room next year and I think I'm gonna deliver. The Raspberry Pi 4 I brought had quite a nice success as it caught the eye and people were amazed that it could run on such a low end device. A few people were interested in helping out. We are looking forward to hearing from them. Thanks for all the people who gave us donations! For those who paid for music CDs I hope you'll enjoy them. For those that could not get one you can grab it here. See you all next year, or at the next FLOSS event that we will attend which will likely be JDLL in Lyon, France.
    1 point
  3. Thanks for the link. I read the article from beginning to end, yet could find nothing in support of your claim. In fact, it states: However, our data exhibited no difference in legibility between typefaces that differ only in the presence or absence of serifs. and: In Experiments 2 and 3, the presence or absence of serifs made no difference in reading speed, for all participants, both normally sighted and those with low vision. Only in Experiment 1, which used an acuity criterion of legibility, was a statistical effect of serif size observed. The size of the observed effect was extremely small, however. which is in agreement with what I wrote earlier:
    1 point
  4. You can use shortcuts. There one but isnt a good one. Pause key No is useful and it can takes lot of development and pc resources Performance... No limited this isnt good for the game. The game have many shortcuts to do this or move the camera. I agree I suggested more variety . We talk about similar idea with quarries. ???? Huh? Like what? You mean more technologies? Planned but still hard and far to the current development. We are doing that but is great idea , im not sure with the performance. I disagree with the first. You need which units are better destroying a CC with pikemen you or archer you can because their type of damage. With rams I agree. Is working at last in SVN A24 This isnt a bug. Some animals arent animated yet... So isnt a bug.
    1 point
  5. See binaries/data/config/default.cfg and keys.txt.
    1 point
  6. What is the file name? It's actually a bit more subtle. Though the exact pronunciation is uncertain, it is known that Old Persian ç evolved from Proto-Iranian *θr and eventually became Middle Persian s. It must have been a distinct sound, otherwise the Persians wouldn't have developed separate cuneiform signs for it. Nonetheless, for the purposes of the game, transliterating ç as “сс” /ss/ is fine, provided it's done consistently. You need people who know what they're doing. It's a lot of extra work for little benefit, so yes, uneconomical, thus understandable why commercial titles typically won't try.
    1 point
  7. There are laws that relate to internet content that differ all over the world and discord will not comply with those laws in some places making wildfire games that us legally responsible for those violations in short form that why there is no official channel have you ever looked at the cost of litigation even if your right you still end up paying thousands of dollars/euros we don't have that cash in the bank it would only take one to take us out so why risk it.Have a look at the European Union's data laws that we have to comply with our servers and several of our contributors live in the Union so we have to live in the real world.BTW @Stan` did explain why in an other thread your new so may not have seen it but it's part of our history as a community. Enjoy the Choice
    1 point
  8. Those are some very good looking materials to work on.
    1 point
  9. Hey nani, you know me. I can't go without your mod now.
    1 point
  10. These tips are really useful in my opinion
    1 point
  11. Have a look at https://texturehaven.com/ It has quite a few CC0 8k PBR textures, this guy and his friend are doing this project to have a library and to help people out. He is an environmental artist. I bought his course on environmental design on Udemy and he explained how he made the textures. He used a good camera and took pictures of the surface which had the texture. Then he used a program to create a 3d textured mesh from the images. After that he opened it up in blender and somehow exported all the texture maps from Blender. This is my first post! Glad to join you. Edit: The site has CC0 content only.
    1 point
  12. This map only makes sense as it is really: tropical Indonesia and temperate china - 2 biomes in a single map. The idea of having something like "desert Indonesia" does not appeal to me. Of course, the license of the map allows you to add whatever biomes you like! However, I am interested to do more regions of the world (with different biomes).
    1 point
  13. I can also pick one and say this one is 'official'. However doing so I'd have some legal liabilities about data processed on that platform
    1 point
  14. Is already in A24 Devs version.
    1 point
  15. 1 point
  16. I have always loved watching 1v1 duels between very good and experienced players. I always prefer to watch 4v4 matches rather than participating in them. I learned a lot thanks to others.
    1 point
  17. I think It would be best to draw their portaits similar to their models ingame.
    1 point
  18. https://www.artstation.com/artwork/qAmrOa https://www.artstation.com/artwork/gJNNVG I love how he used this sword belt from Axel Guttman robbery collection. It really fits nicely to a Britonnic warrior! Edit: here is why I find this belt suits perfectly the Britonnic esthetic: https://www.ancient-origins.net/news-history-archaeology/celtic-chariot-0011046 https://balkancelts.wordpress.com/2019/06/29/celtic-chariots-and-chariot-elements-from-wales/
    1 point
  19. https://discourse.urho3d.io/t/performance-gain-mutliple-objects-with-same-material-but-different-geometry/5798/2
    1 point
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