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Showing content with the highest reputation on 2016-08-24 in all areas

  1. Hey there! As I'm doing sound design for the game I open this topic to have everything organized and updated in one place. It would be nice if you can post your requests (with examples, if possible) so I can have a "to do" list to work on. Cheers! //////// Requests so far : attack sound by Gaia.( wild animals) heroe under attack in regicide. ✓ units sound after trained. before music play after win or lose, example AOE (I) This previous to music theme. each factions needs a sound after new phase reach.( the hardest - even our last sound lead can't/don't finish this) can be nice some to start each game previously to loading screen each faction( like AOE II) reasearch sound after a technology complete. Other wonder starting Wonder finished Wonder under attack ( wonder victory) //////// Currently working on: units sound after trained. reasearch sound after a technology complete. attack sound by Gaia.( wild animals) //////// Awaiting for feedback: Start Battle UI sound (UI_Start_Battle). It could work like so: Game launches > Main theme > Start game: SFX UI_Start_Battle.ogg //////// Ready for implementation: heroe under attack in regicide. Regicide_alert.ogg
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  2. @spartan117fan There is a modding guide that may help you if you're still interested in changing the defaults. Modding_Guide Finding_Your_Way_Around Also, there is a subforum here with more information about modding: Game Modification I'm not sure that you want to make changes to public.zip though. @stanislas69 I notice public.zip isn't mentioned in the modding guide, though I understand why you mentioned it.
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  3. When you put some units on a ship, and then your enemy destroys it, in the statistics at the end of the game the units won't count as lost ones. How to replicate: 1) Start a map with water on it (Island map are the best for it). 2) Build a ship 3) Load units on it 4) Go to your enemy 5) Let your enemy destroy your ship 6) End the game 7) In the statistics you will see a lost boat, but no lost human units
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  4. Hey, thanks for reporting and welcome to the forums, the issue has already been reported see http://trac.wildfiregames.com/ticket/3866
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  5. Michael Šperl gave a cheap shot to 0 A.D. on this video's comments, saying that it will have the same fate as AoEO, and Feudal Wars. He doesn't even seem to know the difference between Free-to-Play and Open Source. I at least pointed out that his "prediction" to 0 A.D. is applicable to his beloved Empires Apart.
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  7. Hi, you definetely should be able to join accessible hosts (at least with properly configured or disabled firewall). Make sure you are trying to connect via an external IP (see for example http://www.whatsmyip.org/); if your router supports UPnP and it's disabled, you can try to enable it as an alternative to port-forwarding; also you may make sure that the external IP reported in the router/modem status info is the same as one on http://www.whatsmyip.org/ (someone reported he had ISP's router providing network for multiple flats in the building, so his own router had a LAN-type (192.168-something) external IP, while the IP reported by whatsmyip belonged to the ISP's router). If you checked everything above and it doesn't help, try to expiriment with someone who is able to both host/join games (you should be able to find such people in the lobby).
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