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Showing content with the highest reputation on 2016-08-21 in all areas

  1. Sounds for new phase/possible faction specific start sounds should be based on music imho and coordinated with Omri (our music lead).
    3 points
  2. I wonder why people care so much about a statistic in a game in the first place Especially since it is reset regularly, I think at least with every new Alpha. But yeah, it is worth discussing indeed And most likely we should mention somewhere that it is reset every now and then and should not be taken too seriously for now
    2 points
  3. I answered in the "Can't play multiplayer" topic: https://wildfiregames.com/forum/index.php?/topic/21049-cant-play-multiplayer/&do=findComment&comment=319347 , there are a couple of things to check / try, which apply to both @pmarg4 (and his friends) and @OdinSon
    2 points
  4. Hey there! As I'm doing sound design for the game I open this topic to have everything organized and updated in one place. It would be nice if you can post your requests (with examples, if possible) so I can have a "to do" list to work on. Cheers! //////// Requests so far : attack sound by Gaia.( wild animals) heroe under attack in regicide. ✓ units sound after trained. before music play after win or lose, example AOE (I) This previous to music theme. each factions needs a sound after new phase reach.( the hardest - even our last sound lead can't/don't finish this) can be nice some to start each game previously to loading screen each faction( like AOE II) reasearch sound after a technology complete. Other wonder starting Wonder finished Wonder under attack ( wonder victory) //////// Currently working on: units sound after trained. reasearch sound after a technology complete. attack sound by Gaia.( wild animals) //////// Awaiting for feedback: Start Battle UI sound (UI_Start_Battle). It could work like so: Game launches > Main theme > Start game: SFX UI_Start_Battle.ogg //////// Ready for implementation: heroe under attack in regicide. Regicide_alert.ogg
    1 point
  5. Well, my humble opinion is that melee cav should be anti ranged infantry. Sword cav could overall better while spear cav won't be so useful against buildings, other cav, trade, but better against ranged infantry. Maybe they need both better armour against pierce. Tomorrow I would make some test, but seems that aren't cost-effective against ranged infantry. Killing rams and trade seems a very little role to a unit that I think that should have more presence in the battlefield.
    1 point
  6. Mostly agree. Didn't see sword cav since they were OP in alpha 17. Perhaps their use wasn't found yet. Champion melee cavalry is usually used to kill trade carts, citizen soliders and to lure enemies away from the next attack point. So perhaps sword cavalry could be used as cheap, disposable trade/siege killers. (Since one receives the resources trade carts carried, the profit depends on the size of the enemies traderoute.) Would have to check the numbers again to see if they are profitable. Also I think most mercenaries are too expensive. Historically, cavalry had typically been used to charge attack.
    1 point
  7. Added, thanks! I agree, what do you think @OmriLahav?
    1 point
  8. @Greco I saw this ticket and thought you may be interested: #3879 Walking animation for pig and goat EDIT: Also #3935 Slaughtered animation for bears, goats and pigs and #3594 Add animations to capturing
    1 point
  9. Como tengo que hacer para que mis amigos puedan unirse a mi partida? Les sale todo el rato conectando con el servidor pero de hay no pasan.
    1 point
  10. Hi, you definetely should be able to join accessible hosts (at least with properly configured or disabled firewall). Make sure you are trying to connect via an external IP (see for example http://www.whatsmyip.org/); if your router supports UPnP and it's disabled, you can try to enable it as an alternative to port-forwarding; also you may make sure that the external IP reported in the router/modem status info is the same as one on http://www.whatsmyip.org/ (someone reported he had ISP's router providing network for multiple flats in the building, so his own router had a LAN-type (192.168-something) external IP, while the IP reported by whatsmyip belonged to the ISP's router). If you checked everything above and it doesn't help, try to expiriment with someone who is able to both host/join games (you should be able to find such people in the lobby).
    1 point
  11. Position: Sound Lead. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name:Adrian Email: Location:Spain (GMT+1), Scotland - UK (GMT) (from September) Availability:It will depend on my workload. Let's say 5h/week for a year period. Age:27 Occupation:Student Skills and Experience:I took a HND in Creative Media Production and a "Técnico Superior en Sonido para Audiovisuales y Espectáculos " (Superior Technician in Sound for Audiovisuals and Spectacles, which is the spanish HND equivalent. It works like a double degree) and I've just finished a BA in Music Production. Between the HND and the BA I worked as a recording engineer in a video games ADR studio for the Spanish localization of games such as Fallout 4, Just Cause 3 or Until Dawn. During this year I've been working in a couple of games as a composer, one of them in a game jam where I also participated as a sound designer (sadly not released). I have other works in sound design for media that I've done for other students during this year, I'm happy to share them with you if they are needed I've all the resources needed to create the original sound assets (I'm experienced with Pro Tools and Nuendo, Omnipshere, Waves stuff and so on). Besides I can do field recordings/foleys with a Zoom H6, own mics, etc. This September I start a Master's Degree in Sound Design at the University of Edinburgh to improve my skills in that area (that's one of the reasons I'm here!), so this is a perfect opportunity for me to put everything I'll learn in a real world project. Other than that I've been recently learning Unity, Unreal and C#. I'm still a newbie at those, but maybe it helps (I read you use Pyrogenesis, don't know if it's similar). I'm not familar with the audio implementation in that engine either (does it support Wwise or FMOD?), but I can learn if needed. Motivation:As I said I'm about to start a MSc in Sound Design, so the timing is perfect. Besides, I love the overall concept of the game (AoE-style ancient history RTS!) and the collaborative philosophy behind it . Personality:I'm very passionate about my work and I'm always looking to new challenges Short Essay: A friend showed me the project this week and I instantly liked it. I want to expand my portfolio and knowledge as part of a team. Interests and Hobbies:Music, everything audio related, astronomy, hiking, gaming. Beer (of course). Staff:Nope Community:Not very active on forums but YouTube. I enjoy LGR, Giant Bomb, AVGN or TotalBiscuit Favorite Game:ATM: Probably CSGO (I've been playing since CS1.6). Overall: Hard to say... Legend of Zelda: Majora's Mask, MDK and SIient Hill 2 Work Examples: Just Sound design related: Wwise and sound design tutorial I made with a colleague: I can share with you via PM several unreleased works I have if that's ok. As a composer (I believe you don't need extra music, but still): Main theme, menu and several maps (RPG game) http://www.kongregate.com/games/Disruption/carpe-diem Music
    1 point
  12. It's the called "black marble wall" found in several important carth structures of the era which represented high status and wealth. Nah, just kidding, thanks for pointing it out av93. Thankfully its an easy fix, I'll take a look at it when I get home
    1 point
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