Position: Sound Lead.
Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yes
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes
Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.)
Yes
Name:Adrian
Email:
Location:Spain (GMT+1), Scotland - UK (GMT) (from September)
Availability:It will depend on my workload. Let's say 5h/week for a year period.
Age:27
Occupation:Student
Skills and Experience:I took a HND in Creative Media Production and a "Técnico Superior en Sonido para Audiovisuales y Espectáculos " (Superior Technician in Sound for Audiovisuals and Spectacles, which is the spanish HND equivalent. It works like a double degree) and I've just finished a BA in Music Production. Between the HND and the BA I worked as a recording engineer in a video games ADR studio for the Spanish localization of games such as Fallout 4, Just Cause 3 or Until Dawn.
During this year I've been working in a couple of games as a composer, one of them in a game jam where I also participated as a sound designer (sadly not released). I have other works in sound design for media that I've done for other students during this year, I'm happy to share them with you if they are needed
I've all the resources needed to create the original sound assets (I'm experienced with Pro Tools and Nuendo, Omnipshere, Waves stuff and so on). Besides I can do field recordings/foleys with a Zoom H6, own mics, etc.
This September I start a Master's Degree in Sound Design at the University of Edinburgh to improve my skills in that area (that's one of the reasons I'm here!), so this is a perfect opportunity for me to put everything I'll learn in a real world project.
Other than that I've been recently learning Unity, Unreal and C#. I'm still a newbie at those, but maybe it helps (I read you use Pyrogenesis, don't know if it's similar). I'm not familar with the audio implementation in that engine either (does it support Wwise or FMOD?), but I can learn if needed.
Motivation:As I said I'm about to start a MSc in Sound Design, so the timing is perfect. Besides, I love the overall concept of the game (AoE-style ancient history RTS!) and the collaborative philosophy behind it .
Personality:I'm very passionate about my work and I'm always looking to new challenges
Short Essay: A friend showed me the project this week and I instantly liked it. I want to expand my portfolio and knowledge as part of a team.
Interests and Hobbies:Music, everything audio related, astronomy, hiking, gaming. Beer (of course).
Staff:Nope
Community:Not very active on forums but YouTube. I enjoy LGR, Giant Bomb, AVGN or TotalBiscuit
Favorite Game:ATM: Probably CSGO (I've been playing since CS1.6). Overall: Hard to say... Legend of Zelda: Majora's Mask, MDK and SIient Hill 2
Work Examples: Just Sound design related:
Wwise and sound design tutorial I made with a colleague:
I can share with you via PM several unreleased works I have if that's ok.
As a composer (I believe you don't need extra music, but still):
Main theme, menu and several maps (RPG game) http://www.kongregate.com/games/Disruption/carpe-diem
Music