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Showing content with the highest reputation on 2016-07-24 in all areas

  1. Hi all, Im making a new map, the siege of Halicarnassus. This is the very first preview, it is still in progress, but i would like to receive some feedback. Yes, it has a lot of props, i like detail, i'm just trying to make it more "vivid". This is the reference im using, i didn't make it exactly as is shown there, i forgot to add some things while making it, but now that is that advanced it may be a pain! http://www.discusmedia.com/maps/turkish_city_maps/5594/ v1.1 v1.2 1.3v This is what it seems to be the end of the map. Perhaps i could release as a 4 player maps (3v1), but, believe me, you cant play it (It lags without unit around, imagine it with units) Anyways, I had to improvise the Mausoleom, with walls and ground elevation. It has some greeks buildings, as i understood while i was reading, they had some multicultural life. I tried to make it, the most accurate possible, obviously, for many reasons there a lot things that cant be made, but in the other hand, i forgot many others . Hope you enjoy it! 1.4v
    1 point
  2. I suppose that we could bundle mod.json files with the game of some 'approved' mods. They should be marked as downloadable and with a button that opens the download page in a browser. Now that doesn't solve possible installation difficulties but it does give some additional attention to mods...
    1 point
  3. Hey Lion, can you post your technolohy ideas here you think would fit the mod? I remember you had some decent idea.
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  4. Done: http://trac.wildfiregames.com/changeset/18543
    1 point
  5. Latest alpha XX, 0.0.20-1~bpo8+1 on Debian Jessie. Thanks for the tips. I will beat the AI in very easy mode, I will.
    1 point
  6. You always need to find a good compromise between a balanced map and a good looking one. When the mines are placed right next to the CC, you're making it more balanced. When you place then further, on random terrain, there's a chance the mines can be placed there due to the terrain, or even cause the mines to be not reachable directly. Thus causing a real imbalance. In short, improvements are welcome, but it's not always as easy as it sounds.
    1 point
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