Hi all,
This is my new downloadable and playable update for the map. I completely threw everything around and aimed for more realism in structure and texture. The big question mark happened when i flattened the old version of the mountain/volcano. It litterally transformed into a question mark because of the cliff texture that was still there, it was just connected all the way through. I kinda liked it because the island is a mystery itself so i kept it in and made a dot for the question mark . Based on niektb suggestions i changed it the way it was (cheers for the feedback once again!).
Now lets have a look at some screenshots and afterwards ill explain some things;
Both players start with an ally controlled by a bot that does nothing and only has a dock. He can be very useful for trading. I tested the docking area's at both starting points. Also checked if the position of the CC on starting position 1 would give issues, it should work perfectly on all civilizations. I also took the largest ship i could find (the one that supports 10 catapults?), and checked if he could leave the bay area on starting position 1 without getting stuck. Which works perfectly. Position 2 has obviously more space so that's no issue.
You start with a wall tower on the island where your allies dock is located, so you can keep an eye and have a small early game defense, which you can garrison ofcourse for more firepower.
There should be enough, but not too much resources on the map for each player. To have the upper hand you will have to checkmate your opponent, may it be player or bot. Though i haven't had time to test this all the way through just yet. It should be fine though. To either dominate the sea or the hill should give you alot of advantages.
e.g.
King of the sea
More than enough flanking options are available from the sea, not to mention that resources are in the water. Besides that, you can capture your enemies dock to disable his trading advantage and expand yours.
King of the hill
This is a immensely strong defense position with ofcourse the ability to expand. Besides that, you have additional resources available close to the fort.
Ultimately, dominating both should lead you to a win easily and humiliate your opponent.
Below is the updated and for now official map discription;
The game is set-up properly upon choosing the scenario. This is also defined ingame at the lobby screen. Since i don't know how to make it a skirmish map, I've created the scenario for each civilization which is defined in the file name, but also ingame in the mapnames. Choose your favourite civilization and play it like a skirmish map. However if you want to battle a friend, you need to do a slight modification in atlas to give him the wanted Civ.
The starting position is always 1 when playing solo, unless edited else in atlas.
That's it! (finally)
I hope to hear some feedback and i will continue to improve this map where needed.
Peace!
- Grapjas