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Showing content with the highest reputation on 2016-03-28 in all areas

  1. I like the suggestions here for a pre-build map with lots of buildings but few resources (or only resources far away from the base). That would mean you'll first have to capture some buildings (f.e. two markets or a dropsite near the available resources) in order to start resource generation. Note that maps also have the possibility to disable certain templates. In this case, you could disable the farm field template, to force players to get out of their base quickly. The AI probably wouldn't know what to do though, but it could make a fun multiplayer.
    2 points
  2. Hi everyone, Today I want to show you, what will be in the a19 release about atlas. The main idea is to give to all map makers more space to work over map. I hope you like, I will try to keep updating this post about my work. Here is the video New map: Object List filter(Include inside template content) Display Template, Entity Settings (with variations) This videos show terrain tab, Display settings, environment settings and Actor Viewer tool
    1 point
  3. First, I wish to say that it is not entirely wrong; in fact it is a unique and innovative system I appreciate. The concept is not inherently flawed, but there are cultures in which it is an easy way to misconstrue the actual social and military systems present. It should not be removed entirely, but it should be changed and adapted better reflect the cultures. The Athenians, Romans, Iberians, Gauls, Britons, Persians, Mauryans, and Spartans all remain fairly viably accurate though differentiating Persian levies from actual citizens and Spartan Champions from other champions could lead to greater diversity and depth to the meta and historicity. The remaining have problems though. Macedonians, Seleucids, and Ptolemies all maintained professional forces that were employed outside of a few exceptions, but those can be exceptions to better diversify the three. There still could be citizen soldiers, for the military colony maintained retired soldiers that were called Kleruchoi if I am not mistaken. These could act as experience tier II or III units, not being tremendously reliable from an economic standpoint, but capable of providing protection while simultaneously building and collecting from strategic yet disputed areas. Carthage also lacked many citizen soldiers, and the depiction of mercenaries as citizens not only for Carthage but for other Civilisations is peculiar inaccuracy. Mercenaries could be expensive and competent, but also have short training times to compensate. Making them at least Champion-esque would be a good idea. These are simple things to alter, and any economic setbacks they would have could be remedied by the employment of slaves. Although I do not claim that slavery was necessarily a justly conducted institution, it was a very present part of Ancient life. In the period of Imperial Rome, for instance, it could be that even one fifth of the population was enslaved. Making these a way to channel labour in a new way would lead to interesting strategic implications.
    1 point
  4. I find this topic very interesting, and the information you are gathering about the Minoan culture are fascinating. I would be pleased to be able to play with such faction you are building. But I have a general comment about these posts: I am always surprised by what might be shocking people or not. You are just talking about some breasts, and more specifically, some breast on a very little 3D model, hypothesizing it might shock some people. Let's talk about war, murders, factions of people killing other people. Well it is not so shocking, actually, we could even make a game from this and have lots of fun by killing people, taking soldiers to murder villagers. We can see it from a distant sight and still have fun by playing. But some breasts ? Well we might add some install option to block this content... Even if you remove blood, the game is still about war and murder. In my point of view it is much more shocking than a little model of woman with traditional clothes from the age bronze revealing her breast. Especially for a game with such an ambitious objective, trying to fit the historical reality as close as possible (from what we know). You can have men half nude, but not women with breasts out, too shocking. We are all humans, there is nothing shocking in some nudity, especially if it is a traditional outfit from ancient ages. Talking about children or young people, I find much more shocking that they could be exposed in a continuous flow of violence in games (not specifically this one), movies etc., than they might *barely see* some breast. Even if the model is really realistic, and you can zoom, etc.. In the end there is absolutely nothing sexual in this kind of content. It is just nature and history. I understand cultures are different among people, and what might shock somebody might be totally meaningless and not even noticeable for others, depending on traditions, etc. I don't say I hold the truth, but I just wanted to share my point of view, to make you have a more relative point of view about this specific question. And in the end, if we can respect other cultures and tradition, we could also respect some ancient bronze-age way of clothing
    1 point
  5. Look, if you don't want my feedback (which seems to be the case), say it directly. Then I'll stop giving feedback unless specifically asked.
    1 point
  6. Don't underestimate your potential . Maybe niektb will do it who knows. Or even @_kali, maybe this post will motivate him to generate more symmetrical multiplayer maps. This topic is made to inspire people for map making.
    1 point
  7. And don't know how useful it would be( For me it is ), if there is a way to separate main objects from the mods, maybe an additional check_list listing the current mods? In this way all the objects don't get mixed and you don't forget what object you used, eyecandy stuff will be more in time.
    1 point
  8. Nice, btw... could you add some shortcuts to save/load maps?
    1 point
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