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Showing content with the highest reputation on 2016-03-04 in all areas

  1. He's asking about sky reflection and shadows on the water and others features that I think that aren't implemented like ships making sound when moving and people getting descending when moving across the water. @ivan De momento creo que no hay ningun sonido de movimiento para los barcos, excepto si te refieres cuando haces boton click derecho para moverse que hacen un ruido raro (esto va unido a las respuestas sonoras de las unidades). Lo de que la persona se hunda, ¿a qué te refieres? ¿A que se ahoge o que descienda y le vaya cubriendo el agua? Quieres hacer vados con los que pueden pasar las unidades andando por rios?
    2 points
  2. In my view of bring closer "civilizations" and "barbarians tribes" and fighting ethnocentrism, I would like to open a discussion trying to break stereotypes. Not only for making justice and a game a little more historical accurate, but also cause I think (at least in design documents) that grecoroman civs gets a lot of mechanics and some civs like celts are like "spam a lot of warriors and go ahead". It's true that we have a lot of information regarding the "civilized" armies, and having standing armies means a lot of effort trying to get diverse estrategies and that imply different kinds of soldiers, equipment, tactics and movement, and also a lot of information about the "barbarian civs" come from roman and greek people, depicting that cultures likes less or more savages. Regarding gameplay, for example, we have hoplites phalanx. Instead of making an unique feature for Greeks (with Pike wall for succesors and Testudo for Romans) most civs could use shield walls with spearman, and then make a bonus for the hellenic cultures. Cause a phalanx is a shield wall. The point would be having civs like celts with normal stuff against civs that can train artillery, mercenaries (if the concept is well developped), specials formations... Of course it's fun playing with stereotypes, with different civ playstyles (the low on numbers but good, the zerg, etc..), but let's try to break some of them! My intention is trying to stick to the gameplay and design applications of the discussion. Maybe it would be nice a history subforum!
    1 point
  3. thanks you guys for the support
    1 point
  4. Murkiness water is something like "aguas turbias" but Sporades Island I'm not sure which map is that.
    1 point
  5. Yes, the Ptolemies ruled Egypt in the period the game covers, but Egyptian self-rule had already been ended before that. The Persians had conquered Egypt, it was ruled by a Persian Satrap when Alexander invaded - the Egyptians welcomed him as a liberator.
    1 point
  6. That's done by adjusting the 'Water Murkiness' slider (not sure what that's called in Spanish). He could also open 'Sporades Island' in Atlas and see how the water settings are set.
    1 point
  7. Jugaste Empire Earth Es muy similar el editor de mapas. pero atlas no tiene Los gráficos del juego al máximo . Por cierto este es el foro de arte no de creación de mapas. this guys is asking for how make water in maps I guess.band he wants to know about the water reflects and shadows.
    1 point
  8. Yes I'm feeling that, he expect New and Old Kingdom Egypt... Because we haven't changes or big changes.
    1 point
  9. One word: Ptolmies. Though ruled by greeks, they are the reigning Egyptian Civilization.
    1 point
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