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Showing content with the highest reputation on 2015-08-22 in all areas

  1. About that feature between capture and attack , we need create a pool to vote, is some, is great feature but need a redesign to work properly.
    1 point
  2. That's funny, I seem to recall the AoE series having the same "bug" Should be fixed in r16919
    1 point
  3. Played singleplayer earlier, the AI who first spawns a battering ram easily crushes the other, defending AI tries to capture the ram instead of destroying it. Same with defense buildings, doesn't attack the rams, making defense buildings pretty usesless (Maybe switching the default action to "destroy" instead of "capture" is the right thing as someone mention before) Buildings should be able to put up a little fight againts rams.
    1 point
  4. Prologue: Let's go back to the motherland and look to what happened prior to the discovery of what now is Hvanndalir. A couple of youthly fellows is send away to prove that they have what it takes to be true Norsemen. (that temple you see on the right side is made by Stanislas69) They leave on their ship in search of adventures, riches but most of all: honour. Back again to Hvanndalir Our little town is growing immersively because it's in a strategic location for raids on the mainland. Therefore the island will soon grow too small. Expanding to other places however isn't possible without waging war because of the ominous presence of Carolingians. The Elders are aware of that and they're recruiting new forces in the motherland. Also new, and higher quality armours have been made (by wackyserious and Stanislas69) like you see in the 2nd image of this post. The King has heard of the preparations and has sent some of his finest men: Huskárls (by wackyserious and Stanislas69). Will the Norse be able to get a foothold on Carolingian lands? P.S.:The first two images are taken on the brand new Fjords skirmish map made by Skhorn. The images also showcase the new building textures made by niektb and Stanislas69. niektb has retextured two old buildings from 0 A.D. The left is a market, the right is a house: New GUI The main menu background is made by Alexlinde from Deviantart. You can find him here: http://alexlinde.deviantart.com/ Next to that Lion.Kanzen has made a couple of buttons and backgrounds in the UI. Help needed! You probably noticed that it has been a while since we posted updates (about 11 months!). That's not without reason. In the last few months a couple members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or in this thread: Wildfiregames...showtopic=18412 Also we really want to do a release along with 0 A.D. Alpha 19 so we are in the need of some playtesters to iron out possible bugs and to enhance the gameplay. Please note that it is required to install the developer version of 0 A.D. which is a little complicated so it might not be for everyone (http://trac.wildfiregames.com/wiki/BuildInstructions) Lastly we would like to start on the Carolingian units but we do not have a design document or a unit roster yet. So if you're into French history and like to talk about how the civilization should play and look, please sign up on our forum and let us hear your opinion here: http://wildfiregames.com/forum/index.php?showtopic=18998 Thanks in advance!
    1 point
  5. The concept is really rather simple. If you want to improve something, and you have the time and skills to do so, then just do it. There's no need to go @#$%ing programmers around for doing this or that. You can give suggestions, but since everyone is doing this in his spare time, you can't obligata anyone. And about being open source, that's the beauty of it, there's no way back. I contributed code to the project, and as long as I don't want to relicense it, it's gonna stay open source. Every programmer that ever contributed to the project has a veto on changing the license of the code. Just like every artist that ever contributed to it has a veto on changing the license of the art stuff. So in short, the only way to change the license is to start over. I'd appreciate it if you'd come here with a more open mind. Getting a finished game isn't a very big priority. The artists and programmers contributing here mostly do it because they like to learn stuff, improve their skills, or just like to spend their free time in this group. Making this game work is actually part of the game.
    1 point
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