Back on the subject of a18 feeback... Stone forts and CC's shouldn't be offensive weapons. Its a common tactic now for people to plop them down right on the border of a town, rather than attack with troops. They cost less stone than 2 catapults. I know the game is about claiming territory, but its absurd that they are best weapon for attacking towns. I know it was common for invading armies to construct wooden palisades around besieged towns, but stone forts took generations to build. -Make them well over 1000 stone and wood. -A limit of 2-3 of each or maybe 5 total between the two. So like you have to decide if you want to make more CC's, or more forts. -They should take way longer to build. Like 2-3 times as much. -Allow all civs to construct wooden defensive buildings in neutral territory to help with town attacking. Like wooden towers, palisades, and wooden forts like the roman ones or the outpost. -Allow all civs to make wooden army camps to claim territory. -Have a timer that prevents players from instantly rebuilding a CC when its lost, like 60 seconds or so. They are so cheap, that players just spam them all over the map. I just played a 50 minute game against an experienced player, and it wasn't very fun. He kept making CC's and forts all over the map, and I kept knocking them down. I tear down all his stuff on my left side, and he builds all over my right. I tear down his right side stuff, and he builds again on my left. I attack his main town, and he just lets it burn while he builds another somewhere else. He eventualy lagged out, and I had a 6 K/D ratio against him with about 2/3 of the resources he had. I won every battle and repelled every attack, but he just kept building and building. I know I could've won by doing the same thing he did by randomly building CC's and forts everywhere, but that's not fun. Chasing small groups of units who are trying to flank you with forts and CC's isn't fun. I've watched a few games between aggressive and experienced players become a complete and random mess of CC's and forts everywhere. The map looks like a modern art painting with all the colors and shapes everywhere, as players try to get CC's in every last nook in the map, rather than just fight and get the game over with. The game needs focus and a more clear objective. I like the idea of the game revolving around forts and CC's, but the spam needs to be reduced. Killing a fort or a CC should be a big objective and really swing the tide of the game. They should be big, expensive and powerful buildings, not cheap spammable cannon fodder. It should be a real accomplishment to build a CC with a few protecting forts, and losing them should be catastrophic.