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Showing content with the highest reputation on 2015-02-02 in all areas

  1. Steam tends now to have the habit of releasing broken games, or too far from beta games, making it so there are only that on the market. I'd rather 0ad be not one of them in the current state
    2 points
  2. Screenshot are all along the thread I just posted the zips for Enrique not to have to look for them.
    1 point
  3. Hello IGot2b This is a nice request not sure it will be in though we plan different game modes at the end and therefore yours could be included. However since we lack programmers the best way you could make it happen is programming it yourself. I will store your idea somewhere it will not be forgotten though. Glad you like the game
    1 point
  4. Hello dear 0AD community! I just recently found out about this game and I'm really impressed. The GFX are great, the gameplay is cool and the implemented features diversify this game from other RTS games I've played. I'm just starting to learn the game and the different cultures and me and a friend are having a blast exploring the mechanics and different cultures in multiplayer. I even got my girlfriend who interested who only played Civ5 games until now, this is the first RTS game that got her hooked So, why do I post in this topic? First of all I hope I'm posting in the correct thread and that my question/suggestion has not been postet yet. I used the forum search and google as intensive as I could, but I couldn't find the relevant information. If the feature is already implemented, please just ignore this Suggestion: Can we get cooperative and collaborative multiplayer in 0AD? The idea is the same as in AoE2 or PA (Planetary Annihilation): More players connect to a game, choose the same color and they collaborativly control a single player / culture. Im a huge fan of communicating different duties to human players. For example one person starts building the economy/science, a second one micro manages the people in the city and builds houses/defense and a third one may start exploring or even fighting enemies with a small army right at the beginning. As 0AD games can get a little bit longer it would also be great so a player can leave the game any time, leaving his/her tasks to the remaining players. This would also be great so someone can start cooking while the others keep playing Kind regards, igot2b
    1 point
  5. EDIT: I was at r16253 when this all happened (so maybe fixed)! Not sure if those are related. I'm at r16256 and build a storehouse on uneven terrain. It seamed to be completely build and the unit AI send the builders to harvest wood that in fact could be delivered to the storehouse in question. However, the storehouse had 1 hitpoint and no upgrades showed up when selecting it. I attacked an enemy CC that was not finished yet but my javlin units dealt no damage to it. Same when attacking a defense tower. I placed a CC with 10 workers and they started constructing. They where attacked and killed so I send ~50 javelin infantry to kill the enemy units around and send them to finish the CC. However, even after several insane move actions of them they never started to actually build it any further. I'm not sure what is causing all this but IMO ATM the game is in an unplayable state. The unit AI is entirely broken: - Collectors don't divide to collect from other resources of the same type right next to the resource targeted and, if many unit are selected, block each other so nothing gets done. - Collectors stop at storehouses while resources of the same type as send to collect are just 2 meters away (so for me for no reason at all). This happened with the storehouse above. - If many units are selected and send to an incomplete building they never start building it (see the CC above). - If many units are send to build several buildings in a queue (e.g. houses) some go to the next building (likely because blocked by other builders) while some just seam to drop the entire queue (maybe because the couldn't reach any foundation). - The unit AI doesn't recognize if a target isn't reachable in all cases (like harvesting from a tree within a forest - it just should send the unit to the reachable resource of that type closest to the targeted resource IMO).
    1 point
  6. Could we please make a upgrade for the late game when most resources are mined out? im thinking something like: Trade Convey: cost 1000 food +100% profit for merchants, but -20% harversting rate,
    1 point
  7. temple already heals units around it. Tho I think it would be cool in desert maps to have "healing springs" like what he says. just a couple per map. they would be gaia.
    1 point
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