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igot2b

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  1. Sadly I'm not really able to programm anything but I'll let you know if I find someone who is motivated to do so. Thank you for taking notice of my suggestion! That's something I didn't think of. I think that the main problem will be the distribution of the gathered ressources in any scenario. Personally my initial idea was controlling a single faction with multiple players and a shared ressource pool, like in AoE2. We're still playing AoE2 because of this feature sometimes. When controlling two factions with the same color there are some questions that come to my mind: How will the gathered ressources be distributed?When controlling units from another faction, what kind of buildings can be built?Will developed improvements be shared amongst the allies?This could be interesting since I've never saw an multiplayer implementation like this but this sure needs way more discussion/feedback/planning. You accuratly described what I was suggesting. Regarding orders my suggestion would be last come, first served (LCFS) just like in AoE2. You can have a lot of fun distracting other allied players but it's also fun communicating what tasks are done by whom. Playing seriously requires a good communication and may give an advantage to a single player. A bad team may distract itself and would fail against a single player. This feature is a different addition to diversity of the gameplay into a "social interaction" direction that I would really appreciate
  2. Hello dear 0AD community! I just recently found out about this game and I'm really impressed. The GFX are great, the gameplay is cool and the implemented features diversify this game from other RTS games I've played. I'm just starting to learn the game and the different cultures and me and a friend are having a blast exploring the mechanics and different cultures in multiplayer. I even got my girlfriend who interested who only played Civ5 games until now, this is the first RTS game that got her hooked So, why do I post in this topic? First of all I hope I'm posting in the correct thread and that my question/suggestion has not been postet yet. I used the forum search and google as intensive as I could, but I couldn't find the relevant information. If the feature is already implemented, please just ignore this Suggestion: Can we get cooperative and collaborative multiplayer in 0AD? The idea is the same as in AoE2 or PA (Planetary Annihilation): More players connect to a game, choose the same color and they collaborativly control a single player / culture. Im a huge fan of communicating different duties to human players. For example one person starts building the economy/science, a second one micro manages the people in the city and builds houses/defense and a third one may start exploring or even fighting enemies with a small army right at the beginning. As 0AD games can get a little bit longer it would also be great so a player can leave the game any time, leaving his/her tasks to the remaining players. This would also be great so someone can start cooking while the others keep playing Kind regards, igot2b
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