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Showing content with the highest reputation on 2014-09-13 in all areas

  1. Well, regardless of what the branch does, the game will change enough in the alpha that getting upset about one change is not terribly realistic considering that the way the game is will certainly be different over the next few alphas. The branch simply balances the game in its current state. A real problem is that the game does not have a finalized technology system that has balance between independent technologies and ones that involve choice; furthermore it obviously needs a good historical basis. Once that has been accomplished, balancing the game should be far easier.
    2 points
  2. Good Morning all. As I was playing this game, I thought that the Kingdom of Kush would be a great civilization to have. They were fierce warriors, iron workers, and had trade routes that extended beyond Egypt's reach. In terms of the warrior specifics and such, this is a very lose idea. Maybe Kush's weapons could be a bit stronger due to their Iron skills, or speed, since many times they would hire Sudanese nomadic mercenaries. There was a legend that said that The Kandake of Meroe (Queen, many times warrior queens) fought off Alexander the Great on an African war elephant. The kingdom of Kush was ruled by many powerful queens. The village women could look like the hand maidens in the first image, in simple linen wrap dresses, with very short hair/ shaven heads, or more like (far left): Except not topless...gotta keep it family friendly. ;P For the wonder, the narrow and smaller "Nuri Pyramids" would be a good choice. A single pyramid. Nubia learned a lot from their neighbors to the north, the Egyptians, but they were still a unique civilization. So the town center wouldnt mimic the Egyptian Per'a, I would say make it look a bit like the big white building shown here: For houses, the typical mud brick box houses would work, maybe with some sort of simple pattern painted on (more like what you see in the nubian regions of Aswan today. It may be something too current, but since not much is known of Nubia/ Kush, this could have been rooted in ancient times. I should also mention, that the Nubians were known for the "Nubian dome, which is still used in architecture today. A second idea for the houses could be the round ones with cone shaped roofs (again, pictured above.) Perhaps the store house could be the larger hut shaped structure with a semi circle wall with exposed materials. The grainaries could be simple mud brick domes with African baskets sitting outside. The temples could look like the the typical egyptian pylon temples, but smaller of course. idea for relief/ mural for the outside of the temple front: Queen, King, Princes, and the war god: Apedemak. In honor of the Mauryan and Iberian column monument, one could add one to this civilization. One idea could be a tall black granite king statue with a cap and necklace of gold. Perhaps this could increase attack or civilian work speed. or a column with these lions (representing Apedemak). This could boost attack. And of course, music could be more African strings and percussion. ANYWHO, I have rambled on long enough. I don't want to take every aspect of the civilization and dictate and point how it should be done, haha. I hope you enjoyed this idea. I think this mighty warrior kingdom would be a fantastic addition to this game. I think it would work well with the civilizations that are already in the game, without jumping continents. This is a very lose idea, and it would be great to see someone take the strings and pull it together. Have a great weekend!
    1 point
  3. You guys can't know how glad I feel when I read such comments.
    1 point
  4. Thanks man, just committed together with the Han hero Han Xin. Added portraits too. Liu Bang is trainable at the farmstead from town phase on due to his common origins. Han Xin, the military genious, is recruitable in the fortress in city phase. Added more appropriate history to Liu Bang and Han Xin (Liu Bang was not all glory and essentially let his strongest general Han Xin be killed only years after he helped him conquer Xing Yu's Western Chu). Han Xin has a strong Aura that increases military units' speed globally due to his camouflage and swift tactics. Also vision range of nearby units is increased. You can also use Han Xin as logistics officer as Liu Bang first did until Xiao He convinced him of Han Xin's talents and made him chief general. As logistics general keep Han Xin close to your home base (houses) which allows you to have a bigger army by increasing the pop-cap.
    1 point
  5. This is some swell work you're doing, thank you Yves.
    1 point
  6. I don't really miss formations for the most part, but I did enjoy the "caravan" when units traveled a long distance across the map. Also, the "battle line" they formed when they arrived was very useful. I remember Philip putting a bit of work into that to make it work. (I think AoE 3 was our inspiration.) As it is now, they just form a large clump on arrival while many units futility trying to get to the center of the mass.
    1 point
  7. Welcome, yuval1996! EspaƱol es mi segunda mejores lengua, pero no hablo muy bien. You can get started by looking at the civilization design documents I have completed (such as Israel and Assyria) in the "[Collection] Design Docs" topic in the Game Modification: Council of Modders: Projects: Aristeia subforum. For now, you can keep posting to this topic if/when you have further comments or questions. Unfortunately, I don't think you will be able to send private messages or participate in the Council of Modders discussions (if you would like to join us) until you have made at least five posts in the forums.
    1 point
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