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Showing content with the highest reputation on 2014-07-28 in all areas

  1. I can't vouch for scythe's intentions beyond what he said: trying to make the game more fun, more strategic. I will say from my reports that we do seem to be on slightly different pages, but we have had no real discussion in the team about gameplay, and even less consensus. The only consensus is that A16 seems broken. As for me, I have played the game at 1x speed, at 1.5 speed, at 2x speed (at different alphas but the feel stayed similar), and I feel 2x speed is somewhat what I would want. However it gets really, really frantic. So I think simply having units move faster will give the proper impression of speed while not speeding gameplay up. I will however ask everyone to remain civil, and absolutely refrain from vague personal attacks.
    2 points
  2. Fixed in http://trac.wildfiregames.com/changeset/15578
    1 point
  3. Its actually planned that infantry won't do much damage to walls (besides palisades) and buildings and will instead capture them when the loyalty system is implemented.
    1 point
  4. The skirmishreplacers are completely changed. Nowadays they are defined in the civil .json files. This is far more convenient. I think playing around with unit classes could work but I'm not sure since I don't know the exact look of your units. Could you upload a zip with your mod?
    1 point
  5. Actually, from my experience, walls being unaffected seemed to work pretty well, and I wish that the system was reintroduced.
    1 point
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