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Showing content with the highest reputation on 2014-06-13 in all areas

  1. How about this? Quadrivium - four subjects that included arithmetic, geometry, music, and astronomy. The word is Latin, meaning "the four ways" (or a "place where four roads meet") Although technically widely used in the Middle Ages, it's form is known during Plato's time, and would be a good focus on 0 A.D.'s social and technological aspects. http://en.wikipedia.org/wiki/Quadrivium
    2 points
  2. I think the purpose of the buff for the Ptolemaic phalangiates is to make up for the lack of good starting town center citizen units. I think most factions have starting units that counter the ptolemaic units which makes rushing the Ptolemy player ideal. Else I would suggest the development team to rethink the unit roster for the Ptolemaics since the units don't seem to balance correctly. Probably switch the phalangiates to the barracks. Thorax shield spearman and some kind of peltast to the town center. Move the archer to the mercenary settlement building. Include mercenary hoplites to the mercenary settlement building.
    1 point
  3. Since each player has the same ability to build towers, I don't see it as a big problem. But I agree that going straight from weak outposts in village phase to very strong towers in town phase is too much of a jump. It would make sense to either have weaker towers in town phase (simpler) or have weaker towers that can be upgraded ( which would add more complexity).
    1 point
  4. A Tower upgrade with techs is a way to go i think, Different upgrades for towers.
    1 point
  5. SPI says: This reimbursement request has been entered into SPI's international payment service. Jan should receive the funds in approximately one week.
    1 point
  6. Or just type "eyecandy" in the search box to find most of them. A note though, you'll find all models under the actors selection too, but none of the models there will change gameplay (and they can even be disabled with a setting). So if you're placing forests, always take your trees from the entities list.
    1 point
  7. Not exactly, in the object(?) menu, click at the dropdown and select actors. You'll have to explore those a bit bit somewhere there you will find them.
    1 point
  8. if you just replaced skirm cav with melee cav you'd solve every single problem with a single, simple and elegant solution.
    1 point
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