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Showing content with the highest reputation on 2014-06-10 in all areas

  1. It would be better to put that specific farmboosting land in a central spot to get a strategic point to battle for.
    2 points
  2. Think farmlands like yellow minerals of SC2
    1 point
  3. I find this anti-towerism to be senseless. Towers would obviously be stronger and fire more arrows than units. To me, there is nothing unrealistic about towers in the game. I got two suggestions: -Storehouses should be built anywhere on the map -Walls could only be attacked by siege, after all, an army wouldn't take a massive stone wall down just by banging swords against it.
    1 point
  4. No need to murder http://xmonad.org/ http://herbstluftwm.org/ http://awesome.naquadah.org/ http://i3wm.org/
    1 point
  5. okay, that is cool, and all.. but, can you please stop making threads everytime you make a new map? This one is something like the 6th. and second with a collection of links to download your maps. Use. the. edit. buttin.
    1 point
  6. Basically, Village phase is the phase where you try to build up your economy (so also try to slow down the economy of your enemy). Town phase is where you build your empire (claiming new pieces of unclaimed land, and fight for the pieces of unclaimed land). And City phase is where you try to concur already claimed land from your enemy. So yes, you're not supposed to attack buildings with simple soldiers. You're just supposed to slow down your enemy at that point (go around his towers, attack his economy). Once you get to city phase, you can make siege engines, and then you're supposed to try to gain territory from him. Of course, we're still trying to work out a nice balance for all this (how long each phase should take, and how easy or hard it should be to break this typical pattern by attacking earlier). But this is about the general idea. When you really need to get down a tower in phase II, well then you're a bad player, as your opponent shouldn't have been able to make a tower there in the first place. Towers also have a big disadvantage: when you go around them, they don't come chasing you, as opposed to an army.
    1 point
  7. No, there isn't an option to adjust it in the game options yet. But a slider or so might be useful to implement.
    1 point
  8. "De Bello Gallico" and Other Commentaries by Julius Caesar http://www.gutenberg.org/ebooks/10657 The Reign of Tiberius, Out of the First Six Annals of Tacitus by Tacitus http://www.gutenberg.org/ebooks/7959 Tacitus: The Histories, Volumes I and II by Tacitus http://www.gutenberg.org/ebooks/16927 The History of the Peloponnesian War by Thucydides http://www.gutenberg.org/ebooks/7142 Anabasis by Xenophon http://www.gutenberg.org/ebooks/1170 Hellenica by Xenophon http://www.gutenberg.org/ebooks/1174 The Cavalry General by Xenophon http://www.gutenberg.org/ebooks/1172 The Polity of the Athenians and the Lacedaemonians by Xenophon http://www.gutenberg.org/ebooks/1178 The Geography of Strabo, Volumes I to 3 by Strabo http://www.gutenberg.org/ebooks/44884 http://www.gutenberg.org/ebooks/44885 http://www.gutenberg.org/ebooks/44885 The Histories of Polybius, Volumes 1 to 2 by Polybius http://www.gutenberg.org/ebooks/44125 http://www.gutenberg.org/ebooks/44126 Plutarch: Lives of the noble Grecians and Romans by Plutarch http://www.gutenberg.org/ebooks/674 The History of Rome, Books 01 to 08 by Livy http://www.gutenberg.org/ebooks/19725 The History of Rome, Books 09 to 26 by Livy http://www.gutenberg.org/ebooks/10907 Contemporary writer Abbott, Jacob http://www.gutenberg.org/ebooks/author/2136
    1 point
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