This is coming along nicely. I like the aspect of the map where there are multiple "attack lanes" between the players. This is good map design. Good map design needs choke points, attack lanes, and sneaks, along with good placement of resources (food close to water and starting CCs, stone and wood a little ways away, metal farther away),and of course eye candy for aesthetics. As far as terrain textures go, mix in some large and medium areas of similar terrains, with areas of very patchy terrains. Especially in the "grassland" areas there can be larger areas of the same terrain, while nearer to the forests things get a lot patchier.