I don't see how we can lose overview from specifics. I will however agree that we need a topography/map to structure these ideas in order to better navigate through ideas. I believe this is what LordGood was referring too. What I think make dev, onlookers, newly members etc, irate, is that our ideas are here we discuss them and yet there's nothing tangible if you will, or no substance to it. My message to these individuals is simple: These things take time, and we are no rush and neither do we have deadlines. Sure we will listen to advice, as it's appreciated amongst the council's members, but at the same token, we engage in our discussions, in an amicably fashion in which we fuse our ideas together to form a foundational basis, where as a team we begin to slowly settle into the mindset, and collectively we are on the same footing in all of our understanding. Again I as a member of this council have this as a view: We don't have any deadlines. A and foremost. Therefore we can afford to toss ideas about, because we have the freedom too, not obligated to strict assignments. Further to this, I see ourselves as a council and as a team, slowly settling, gelling together mentally first, before we work together... Same state of mind,... Same expectations. Everything was thought first before it was created.