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Showing content with the highest reputation on 2014-01-25 in all areas

  1. Wolf texture needed to be redone from scratch. Here's a quick one (it needs to be downscaled to maybe 256x256 or so... if anyone wants to improve it, feel free to do so.
    3 points
  2. hello everyone! i wanted to ask if there're already plans for lan game autodiscovery. i couldn't find anything related to that in the forums or in the tracker what made me wonder a bit, since you already have a online lobby. also i guess it wouldn't be to hard to implement and i would give it a look if nobody else is working on it so far. regards
    2 points
  3. To all the guys in the art team (Enrique, Lordgood) at first I thought you wouldn't like me (laugh), the guys who should be (Lion Idanwin, Sightvar, Micket) and the guys for the programming team (Wraiti Sanderd, Historic Bruno) I want to say thank you for everything. When i get involved in something that i like I make so many thing that i start to forget about it, so I make this thread to recap what you helped me achieve. I hope I will continue to work for this wonderful project, and get to know you guys well, And also be part of the team one day =) To All Regards Stan Warning HUGE =)
    2 points
  4. If you can do something like that, go ahead You can join #0ad-dev on quakenet if you want info on something, or to discuss stuff.
    1 point
  5. Leif Eirikson's saga: the Skálholt map (1570): Grønland ('green land / land of pasture'= Groenland) Helluland ('land of flat stones/slabs' = Baffin island) Markland ('forest land' = Labrador) Skrælinge Land ('land of the savages' = Southern Labrador or St Lawrence Bay) Promontorium Vinlandiæ (the foreland of Vinland=Newfoundland) Vinland (proper) ('land of the vine' or 'fertile land'*= all the coasts beyond Newfoundland: Cap Breton, southern continental New Scotland, northern New England (Fundy Bay))** *: Although Vi-in (long 'i') means 'vine' in old Norsk, some historian see it as a "biblical-like" invention by saga writers (who were scholars) because 'Vin' (short 'i') means 'meadow' (or 'fertile'), a more obvious candidate (and it exists in Saxon and High German where it means 'fertile'). Problem is that 'Vin' was seemingly already obsolete in Norway around 1000 A.D. and it never appears elsewhere in old Icelandic. So maybe, Leif really found wild vine in Cap Breton, such as vitis riparia (shore-vine). **: Archaeological evidences still to be found, but Bay St Lawrence in Cap Breton is a candidate for the Viking camp. http://commons.wikimedia.org/wiki/File:Skálholt-Karte.png
    1 point
  6. Nay, I think he mentions an other problem which I encountered today. When wanting to load a save game, the game gives an error (not related to versions) and no save game shows up. However, if I want to save a new game, all savegames are there.
    1 point
  7. This is all true. But having said that, it may make sense for some things to lose loyalty when cut off from home territory (buildings that normally must be built in the player's territory), while other things lose health (things that can be built in enemy territory, like Army Camps). Don't know yet. It'll take some playtesting once we have capturing and loyalty.
    1 point
  8. Don't worry too much about buildings losing health in enemy territory, that's a "temporary" hack. While it has been in the game for years, so it may seem like a permanent and intended design, it really was just a placeholder. We don't have building capture yet, so the only way territories would have a decent gameplay effect was to decrease health in enemy territory, combined of course with building restrictions to make it important to expand territory - but that alone was not considered enough. I think the way it works now is decent so that most people don't complain or even think about it, but yeah, it will most likely change. The concept of territories has evolved over the years, and I'm sure it's not done yet
    1 point
  9. Sounds like you're working with a very confused build environment there, so things are bound to break The game is no longer intended to use MacPorts or Homebrew, but in this case you might be OK. I can't really say because it's not a tested or supported configuration anymore (for a lot of reasons).iconv might exist in libraries/osx, but that doesn't mean tinygettext has to use it, iconv also comes bundled with OS X - and if you have Homebrew installed, some scripts will pick up its libraries too. So unless you modified the tinygettext build scripts or Makefiles to pick up the correct iconv, maybe it's using a different one than you expect. The same goes for ICU, a very basic version comes bundled with OS X, so you would need to modify premake scripts or the Makefiles to use Homebrew's version, which could have its own dependencies in turn. Of course, it's easy to check what the compiler is doing, by building with "make verbose=1" or passing -v directly to the compiler and closely inspecting the linker invocations. __ZN4L10nD2Ev is the mangled symbol name, c++filt will tell you the human readable name. Most likely it's failing at some earlier step, perhaps an unresolved dependency, you should post the entire build log since it's easy to miss something. In fact, if you do, use "make clean && make verbose=1", to get the full verbose output up to the error. You can save it to a file with something like "make verbose=1 > build_output.txt 2>&1"
    1 point
  10. I'm away for a few days, I'll look at those when I get back
    1 point
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