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treba

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Tiro

Tiro (1/14)

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  1. i think the right way would be to remove the host/join menu points on the long run and replace them something like this: there should still be a button for 'join by ip' though
  2. alright it seems like enet can do it. i'm now just doing it some way, just to get it working. then we can discuss if something should better move to some other place.
  3. ok, i had a first look into it. it seems like the enet library doesn't provide any functionality for it, so i'd have to make it myself. i think the easiest solution would be a simple udp broadcast to 255.255.255.255. didn't have the chance to talk to the networking people, so this goes to you: what do you think about this solution, and if you like it, what would be the cleanest way to implement it? i thought about a simple pthread in NetServer.cpp
  4. hello everyone! i wanted to ask if there're already plans for lan game autodiscovery. i couldn't find anything related to that in the forums or in the tracker what made me wonder a bit, since you already have a online lobby. also i guess it wouldn't be to hard to implement and i would give it a look if nobody else is working on it so far. regards
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