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Showing content with the highest reputation on 2013-12-18 in all areas

  1. I (personally) really like the visual style the Ptolemies are taking. It's certainly not cartoony, but it's got a really nice warmth that can make it a little more inviting compared to the other civilizations.
    4 points
  2. Is there a documentation about such .xml files (about it's structure and what can be done)? Can they be used for random maps as well (and if, how)?
    2 points
  3. Isn't that an argument for replacing them with more intense/multiple "hits in one sound" though? That they will "get lost" among the battle sounds. Either way, the main argument for me is that currently it's very annoying to hear a ton of the same sound being played at the same time, it doesn't sound good, and while it certainly gives a sense of chaos it's more of chaos in the "I don't want to listen to this" way than "this sounds like a battle" way
    2 points
  4. Ah, I didn't know that. Well, than a technology would be to improve that. Longboat should still be a mobile dropsite. How should we call the technology? Advanced plundering? I also suggest that the vikings receive more wood and less food at startup to give their navy a boost. Furthermore I suggest a technology that improves sailing speed, but I have no idea for a good name.
    1 point
  5. As I mentioned before. Looping sounds are global (so always heard, even if you're not focusing on the battle). If you want local sounds, they have to be rather short, and happen only once. But there needs to be enough variation. We can set up a different short sound for every action you can think of (like something the guys shout when you order to attack, when they run to a new target, when they're hit by a certain weapon ...). Currently, every action will cause a sound, though you can add variation by including different sound files. You also need to take into account that generally, multiple sounds will play together (if you order 10 units to attack), but with a few ms delay. I think we should complete that code a bit by including frequencies for those sounds (currently, every variation of the sound is played equally often), so it would be nice if only one hit in 10 will cause an "auch", and the others will just be "kling". EDIT: if someone is interested in adding frequencies to files, it's possible and I have a patch ready.
    1 point
  6. Hello everyone, Phaedros here (yes I know, I have a new name, I'll explain shortly) and I'm returning from a long absence from the 0 A.D. Community. To explain the name change, it's simply a matter of Microsoft being stupid... in other words, I got locked out of my main email (phaedros@live.com) quite awhile back because I used it only to receive newsletters and validation emails for games, gaming sites and such, however one day many months ago I was over at a friends house and decided to access my email, Microsoft did not like this and locked me out, demanding I tell them everything about my account which was nothing since it only received emails... All was not lost however, I was still able to access most of my stuff unless it required email validation to do so, over time many places have begun requiring mandatory password changes (requiring an email link) and validation emails so I've slowly begun to lose a lot of stuff (lost my entire Steam account that was worth approx. $500+). Anyways, if Wildfire staff would be awesome and PM me I have another email I currently use for gaming under the name Phaedros and would be more than happy to supply them with info and get that changed, until then I'll lurk around here as Xenagos. As for my absence, I'm not sure if I've ever spoke of it on here, but I've had a lot of personal life issues and drama, which I won't go into any detail on, but I assure you all that I'm doing just fine now after having recently moved to Fort Worth, TX from San Diego, CA. =) Hope to see you guys in game. Regards, Phae
    1 point
  7. Merry Christmas to you as Well, Lion.Kanzen! Nice render, but do you perhaps have a more top-down render? That would better fit as main menu background.
    1 point
  8. No, Alpha 15 isn't out yet, it will be soon though, so I thought I'd mention that so anyone reading this once it's out will know that they don't need to use SVN to get it About SVN. Short version: SVN is how we make sure everyone stays up-to-date on the development files. Long version: http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide It's a bit trickier than using the Alpha versions, but if you want to stay up-to-date/possibly mod things it's definitely worth it And saving it as a skirmish map just requires you to choose one tab over another in the "Save" dialogue (Again, you need the development version or wait for Alpha 15.)
    1 point
  9. You're welcome! The "ch" would be pronounced the German way.
    1 point
  10. Hi Team, I have the first draft for battle sounds ready: Please check it and share your feedback. If everybody like it, I will split the sequence to make it interactive. I decide to upload it to youtube because it seems easier for everybody, any suggestion is welcome. If somebody is curious about the workflow and sources, drop me a message!
    1 point
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