Hi everyone. First of all, I want to say I saw this game today and I think the whole concept is awesome. Having played 2 short games, I wanted to sugest something that is in Age of Empires 3: missile units that are in melee should have to fight with a sidearm instead of shooting their opponents at point blank range. I'm not saying that they should have a minimum range (I saw that was in-game and later removed)... What I'm saying is, if an infantryman/light cavalryman (with low armor, imagine) runs towards an archer, the archer should do what they do best and keep shooting them in the face UNTIL the guy reaches him. At that point, it is irrealistic that the archer can keep shooting him while getting hacked to pieces. He should have to pull out a knife/sword/whatever and fight for his life. Else, the infantryman's/cavalryman's natural advantage, a close-quarter fight, is denied... My view is that this idea would improve gameplay: the archer is a support unit and, therefore, he should have be supported. If he isn't, he should die most of the time he is forced to fight in melee. This would encourage "combined arms" tactics and, therefore, in my opinion, a better gameplay. What do you guys think? P.S.: It would also help with archer variety. You could have a very good archer that sucks in melee and, on the other hand, a mediocre archer that fights rather well, or something in between...