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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • That would be the proposed "salvage" option that was the point of this thread
    • I do acknowledge that Petra might follow a strategy of scorched earth, but it does not win anything itself (destroying own buildings does not bring back any resources, I just learnt - it couls be a strategy in an emergency situtation where e.g. wood is missing to build new troops). I do see the advantage of not offering further advantage/buildings to the opponenet though (classical scorched earth). Shoudl we add that to the manual or the tips&tricks somewhere? As a bottom line, the benefit as an attacker is to either destroy enemy buildings yourself, thus getting a loot, or conquering them before taking over the CC then you benefit from additional buildings.
    • Да, найти подобные подборки можно, но оценивать займ только по ставке до 0,8% в день неправильно. У разных МФО разные лимиты, сроки, требования к клиенту, ПСК, правила продления и платные услуги. Поэтому удобнее сравнивать сразу несколько предложений по основным параметрам, а не выбирать только по заявленной ставке. Важно учитывать и то, что финальная ставка и условия зависят от решения самой микрофинансовой организации. Для такого сравнения можно использовать материалы БАНК-НЕВА. В сообществе https://vk.ru/bankneyva публикуются подборки МФО с информацией по основным условиям, в том числе по ставкам, срокам, суммам и требованиям. Такой формат помогает быстро сравнить несколько предложений и подобрать подходящий вариант, не просматривая вручную большое количество сайтов. При этом проект не выдает займы и не влияет на решение МФО - оформление осуществляется напрямую у конкретного кредитора. Эксперт проекта Даниил Синицин изучает предложения микрофинансовых организаций, принципы скоринга, ставки и требования к заемщикам. При сравнении предложений важно смотреть не только на ставку до 0,8% в день, но и полную стоимость микрокредита, дату платежа и дополнительные услуги. Особенно внимательно следует читать правила предложений с нулевой ставкой: беспроцентные условия обычно сохраняются лишь при соблюдении требований МФО и своевременном погашении.
    • I twould be nice though, like in reality, I could re-use a percentage of the material... but that might be too realistic.  
    • Ah, I see, but then it would be an issue of changing how Self-Destruct exactly works, given that in some situations (like this) it seems unsightly and overpowered, while it would still make sense in other situations (scorched earth). My first idea would be for it not to exist at all, while one being able to attack their own structures, or for things not to take time from troops, they could have the ability to set ones’ buildings on fire fast. Maybe a simplification of all this that changes the least possible could be for the button to exist but to have units very close by for it to work.
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