Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,4k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
      posts
  • Topics

  • Posts

    • For skin tone issue i'm experimenting with a toga:  
    • i would like to figure a better way to make Spiky hair a plain mesh like the hair of Guile from Tekken: But the hair has been the most complicated shape of baking in blender because from geometry nodes it looks beautifull but it only work's as hair cards. i removed noise from hair normal map but left it on the beard or short hair or it will look plaing wich it isn't the objective.
    • Hello Thalatta, I'd like to refer to the OP. I understand the intention of this thread to be that individual points of criticism may be posted here. All too often, lists of suggestions are posted here in one answer which then become the subject of discussion, even though each of them would be better off in their own threads. I feel it is too early to start a separate thread with a poll. The power of the first draft is too influential here. Perhaps it would be enough to discuss the individual topics in separate threads and, if some are likely to receive more support, to launch a poll if necessary. However, this does not commit the developers. Please bear in mind that probably many people do not read this catch-all thread.
    • If the units are in a blob, it’s almost impossible to do that to end with a specific number of units selected, BUT instead of a selection box, clicking also works. One still has to manage to hit the unit, which can be a bit cumbersome if the blob is moving. I think CTRL+right click on portraits should remove a random (or some other criteria) unit from that selection, or at least I keep wanting to do that. But what you said is indeed useful.
    • @vladislavbelov btw per civ is it better to have 8 256x128 textures  or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
×
×
  • Create New...