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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • Not really. I mean, sure if you are thinking about a light ram, but the larger rams in the game are what is called tortoise rams, named like that because of their slowness.   Kind of pointing to the (uncontrollable, but renewable and killable) base garrison idea I’ve mentioned many times, which would also take the place of the abstract capture points and not really increase micro, if properly implemented.   Which, also as discussed, is nonsense, and boring. Everything should be needed depending on the situation.   Yes, but that doesn't mean they'd all be levied at the same time. For most Greek city-states, that fraction would have been around one third, for example.   I agree with your proposal that siege should be fixed, but, as I’ve said a couple of months ago, "when people bring it up, then some jump to say that they "don’t understand the game" and "things are balanced", which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game".
    • -Otras facciones africanas: Cyrene (Libia/Egipto)   Edificios: Unidades (Aquí los Auxiliares libios.Por problemas técnicos, dejo el desarrollo del resto de unidades a @Lopess) -¿Qué opinan?     Disculpen las molestias*
    • -Otras facciones africanas: Axum (Etiopía/Eritrea/Sudán)   Edificios: Unidades -¿Qué opinan?     Disculpen las molestias*
    • -Otras facciones africanas: Cartago (Mediterráneo occidental)   Edificios: Unidades -¿Qué opinan?     Disculpen las molestias*
    • -Otras facciones africanas: Númidas (Argelia/Marruecos/Túnez/Libia)   Edificios: Unidades   -¿Qué opinan?     Disculpen las molestias*
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