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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • The transportation would probably be better, but maybe just transportation for now, so it is not too hard, or too much of a change
    • Maybe we should start basic, like just having to transport the resources to a civc center, then we could go from there. Also, would it be possible to add second monitor support. The second one could be another camera, extend your main camera, or show stats (maybe like when you do quit and view summary) 
    • Indeed this would have quite a few implications on settlement layout: Distanced dropsites would need longer to deliver their goods to the CC while currently distance is not relevant at all. Therefore, it might be advantageous to build another CC or camp or fortress or whatever is defined as a potential converter building (converting collected goods to goods inventorized to the player's account). Currently the converter building is the dropsite itself. If we now re-allocate that conversion function to the CC, camp, fortress or whatever, this could have implications. Question: would such constraint (distance to converter building) also affect Petra AI? We need to be careful suggesting these things as gameplay might become much more complex.
    • I’m not interested in discussing semantics. The point you’re making is clear: “many people might get a bad impression of the game,” and based on that premise, you’re defending your idea of recalibrating the difficulty levels. But the reality is that you have no actual evidence that this is a frustration point that is driving players away. To be clear: I don’t see a problem with recalibrating the AI. What I do see as a problem is making decisions based on personal opinions presented as if they were factual premises.   Here’s another assumption without solid grounding: in your less than three months here, how many people from the community have you actually talked to in order to make that claim? How many members do you think the community has to assert that this is the “opinion of many”? And how many others don’t participate here and might hold a completely different view? The truth is, you don’t know. Yet you bring it up, assume it as a valid premise, and from there make proposals about how things "should be.”   And how do you know that the majority of singleplayer players don’t enjoy the game at its current pacing? Do you have any statistics to support that? I’ve seen new players running the game at 1.25x speed, so does that mean the game is too slow? I understand that this may be your preference, and that others might agree with you. There’s nothing wrong with having a different opinion or proposing ideas, but it would be better not to defend them based on unproven assumptions.
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