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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 597
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  • Topics

  • Posts

    • What I have found in my research. At this stage the Romans discarded helmets of Celtic origin or of that style of manufacture. The Neiderbieber style was the last to use the evolution of the imperial gallic coolus as a base. https://www.ospreypublishing.com/uk/osprey-blog/2025/roman-infantry-helmets/ Both Montefortino and Coolus are called "Jockey cap" helmets  H. Russell Robinson. Despite this, the Niederbieber is the only helmet that the Romans created themselves. It was neither Celtic, nor Greek, nor Eastern. The source says that: "Throughout their development, Roman infantry helmets had one thing in common: the fact that their origins always lay with the equipment of peoples Rome had encountered on the battlefield and subsequently adopted (and adapted). The Montefortino, Coolus and Weisenau/Imperial-Gallic and -Italic helmets were all derived from helmets of the inhabitants of north-western Europe. By contrast, the Late Roman ridge type helmets were adopted from steppe prototypes to the east, which appealed because their composite construction was less troublesome than the earlier one-piece bowl examples. Arguably, the only true Roman development was the Niederbieber type, with their deep neck guards and close-fitting, large cheek pieces, and these were only a natural progression from Early Principate helmets". Apparently, the type of manufacturing is what differentiates each model or type. I will try to read the entire source, that is, the book: Roman Infantry Helmets by M.C. Bishop.
    • Sure. My Gitea account is @bowen951209. By the way, do you mean it's currently not possible to sync with CI like what I said in the first solution?
    • That's because 1) Gitea is lacking some features and 2) due to defacing issues, I need to grant you permissions. then you'll be able to edit it  Do you want some ? What's your gitea account ?
    • It's vanilla 0 A.D only the recording is a custom patch. all the trailer videos maps are here https://github.com/0ADMods/trailer_tools
    • I just re-roll the match when I get one of the above or some other no/scarce wood maps. I think it would be nice if it were possible to create your own pool; for example start with all maps and then de-select those that suck/don't fit your play style.
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