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If these 2 things are different, then it's not good. Besides, it's a bit redundant to have the Tutorial twice. I'd remove it from both places and put it on Single Player > Tutorial, to separate what is playable, in Single Player, from what is readable, in Learn To Play, which could be renamed to Information, Resources, Library, Encyclopedia, whatever.
Or just Continue Campaign, since it also appears in the Main Menu, from where I suggested to be removed because of redundancy.
Because even players aren't building "cities" around their new CCs. And because this is not a City-building game, but a conquest one.
Rise of Nations had an interesting mechanic of forcing players to build up their other bases (literal Cities) in order to progress their economy.
I think it's annoying to chase the last house around, same as it's annoying to chase the last unit around. I guess that's why this game has put emphasis on CCs, fortresses and towers as “last bastions” (which I agree it should build in decent numbers and all around), all other buildings should be secondary, once your “government” and main defenses are finished, you should be done. After all, Alexander didn’t chase the last ice house and persian worker around. In any case, I think that when all CCs are taken, all units should slowly lose "allegiance" (unless they are near a Hero, or garrisoned) and become Gaia’s or something, and something similar to buildings to avoid their instantly collapse at the end, which I don’t think looks good. I have a suggestion about all this that I’ll post when I gather another 20 of them.
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