Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,4k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
      posts
  • Topics

  • Posts

    • i never written that. i clearly wrote that i wanted to stimulate active players to play 1v1, so their rating will be more accurate. losing rating of complete inactive is side effect not more, for example borg is 1st on ratings board, but he is not active, so move him from throne is not bad idea.. I wasn’t proposing a radical change to the rating system that many players are already used to. I suggested adding a small new feature alongside it.This isn’t a drastic change — it’s actually quite mild. In the first month, a player would lose only 4 Elo. I didnt catch ur arguments about some problem (whats the problem actually?). u operated with a lot of terms, but without solid idea, i understand only that my solution not matched with patterns u have ever seen. but it is not an argument. and btw my solution also kinda smooths out some of the unfair rating inflation from smurf accounts, where rating basically gets transferred between accs. the rating decay would partially offset points coming from accounts that just log in, dump rating, and then never play again just look how easily some high lvl smurf can get to 1700 elo. i can understand concerns about rating becoming too scarce, that’s why i said right away the formula is debatable. you could cap the max decay even lower than 300, like 150 elo for example. but obviously if a player hasn’t played for a month, their actual rating already isn’t the same as it was before
    • What do you think of this: if I capture someone else's vassal settlement, the units it spawned when it was their's, become mine
    • Yes, that would be the usual differentiation. Hippobatai were mounted hoplites for example, they just used the horses to travel to the battlefield. @Emacz, @Outis, it’s really unclear to me about which civs you are both talking about. Greek cavalry did not use shields before the Hellenistic period (at least not in big numbers: https://www.degruyterbrill.com/document/doi/10.1524/klio.2009.0017/html). This could be a tech then, maybe your mod could change the appearance of units with techs? And in an accurate way, because if I remember correctly, the base game makes hoplites evolve with experience the opposite way they did historically (which should be from heavier to lighter armor). For this subject I recommend On Horsemanship, by Xenophon (https://www.gutenberg.org/files/1176/1176-h/1176-h.htm). There’s an interesting part where he says “we would recommend the newly-invented piece of armour called the gauntlet, which protects the shoulder, arm, and elbow, with the hand engaged in holding the reins, being so constructed as to extend and contract; in addition to which it covers the gap left by the corselet under the armpit. The case is different with the right hand, which the horseman must needs raise to discharge a javelin or strike a blow”. Now, many things to disentangle here: 1) neither there not in the rest of the book shields are mentioned, 2) we wouldn’t call that a gauntlet, seems a long shoulder protection, 3) I doubt this was eventually implemented in great numbers by the Greeks, 4) anyway it means is that someone invented such a thing around his time, and apparently it was the Persians (no wonder Xenophon being aware), from this figure shown of an “Achaemenid Dynast of Hellespontine Phrygia” in the center:   I found that image striking, because it looks quite similar to the shoulder protection of the samurai, which is not surprising if we understand how samurai armor evolved: Japanese warriors used shields early on, eventually the elite class becomes mounted warriors, archers in particular, and for this, in which both hands are needed, shields must be ditched… or actually, adapted, becoming part of the armor, and migrate to become the iconic squared shoulder protections: Thus, in the Hellenistic world something similar seems to have developed, just not at the same scale. I have not read much about this, but my guess is that heavier armor made the “gauntlet” somewhat unnecessary, while the Japanese used lighter armor for a variety of reasons.
    • That was only a suggestion, please bear in mind i have a 6 month old baby . I really dont know the next time i can sit down and do something in my private time. I hope not in 18 years .    Me too... Let me dwell on this a bit.   Welcome to my world. It is soul-crushing... The only sw i want to handle is 0 A.D.
    • Yes, so "lancers" have +1 range over a regular spear, or 2, id have to check.  But than Cataphracts have an additonal 1 or 2 meters on top of that... but it sounds like the xyston is a long 1 handed thrusting spear.  Not a lance.. so I may need to change it even more... what would the advantage of a 1 handed thrusting spear be vs a 2 handed lance... the companion cavalry still didnt use shields... they were also still considered schock cavlary, but not quite as damaging as cataphract but also a lot more mobility....  lots to think about!
×
×
  • Create New...