Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,5k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,8k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,5k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,6k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Who's Online   0 Members, 0 Anonymous, 617 Guests (See full list)

    • There are no registered users currently online
  • Topics

  • Posts

    • Euler and Maurer are certainly respected, but they represent the 'divergence' school of the mid-20th century. Modern computational phylogenetics (like the Ringe work I cited) suggests a much tighter 'Germanic Core' than Maurer’s 1940s theories allowed for. Regarding the 'Elephant in the Room': Gothic is likely conservative because of the direction of semantic change. It is a documented linguistic trend for words describing land or enclosures to expand into words for settlements (think of English 'Town' from *tuną 'fence/enclosure'). It is almost unheard of for a word meaning 'village' to suddenly be downgraded to mean 'dirt field' in a single branch. As for why dictionaries list it as 'village': Dictionaries are tools of commonality. Since the West and North Germanic branches (which cover 90% of our surviving texts) use 'village,' dictionaries list that for the sake of the user. But if you look at the etymological root *treb-, the meaning is clearly 'to build' or 'a dwelling.' A village is a collection of dwellings; a farmstead is a single dwelling. Gothic, being the earliest snapshot we have, simply catches the word before the 'collection' phase took over the West Germanic dialects.
    • Is there a mod to change it back? and if yes, how do you install it?
    • Maybe a new olive tree is something you would be interested in? There's already one in the game that you could use as a reference.  We could use it for an ochard and for the erechtheion and the olive mill. https://wildfiregames.com/forum/topic/138517-erechtheion https://wildfiregames.com/forum/topic/125638-athenian-olives
    • These are Zoroastrian priests or Magi depicted on the reliefs of Persepolis from the Achaemenid empire. These are not women. 
    • AI After #8468, there are likely some OOS which I didn't notice. In the forum are much discussions about the AI. I might give those people a hand. Multi-threading When we use a library I'll start to rewrite some of our concurrency code, to fit more nicely the ideom of the library. Motivated by #8521 but based on this branch I'll once again try to separate and move the simulation to a different thread. When I have enough courage I'll rebase my lingering PRs and "rebase" my Diffs from Phab.
×
×
  • Create New...