Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5.4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38.7k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16.9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51.2k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28.2k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48.3k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30.4k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45.9k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
      posts
  • Topics

  • Posts

    • I never wanted to create any conflict. I want collaboration: I want the gameplay people to help me, and I want the experts to help me too. But I can't handle the conflict.  I don't have the energy for it.  I want this game to be the AAA of open source. But I want us to do it together. 
    • my characters are somewhat cloaked and they look like laser beams are bolting out of them?? help
    • @guerringuerrin of course it's hurtful to have the (many times unnecessarily extensively researched) whole body of one's input completely denigrated just for saying what many others have already said (and with a couple to "Like" such attack). But what is even more hurtful is when that comes from someone that seemed amongst the most reasonable people in the forum. My tag was just a reference to the campaign author, I could have omitted the @. What seems to me like a lack of humility is the apparent blindness towards non-competitive players, it's unfortunate that you put that on me when I'm only reacting with annoyance to the attitude "shorten timings and git gud", one doesn't even need any time in a forum, but with RTS, to find that mentality alarming (as happened in that thread). And there is a spectrum of it, many think the game is already leaning towards that extreme, and that a more centred presentation would benefit the growth of the game, and the less it affects the lobby players the better, but if some get jumpy even with techs that are there just for SP (as I think I mentioned in the only discussion I remember we had), then it's hard to say they even care about their experience (same with a couple of nice but held back recent proposals, not made by me). I don't even blame the whole lobby, or would go as far as to say people are pointing fingers, because you would leave no room to even address the issue.
    • Ah.. Well I guess you are right on campaign map, right click should just garrison the army. Basically here the city is just like your classical 0A.D. building. So to garrison you need to hold Ctrl+RightClick, as you would do to garrison a CC or any building in a game.  It's true that because the campaign was built from ground, It didn't came to my mind that maybe some things could simplified with the hotkeys.
    • I tried station my army but I couldn't. Right click in the city wouldnt work
×
×
  • Create New...